public TargetInRangeNode(float Range, List <GameObject> TargetList, Transform Origin, SetTargetDelegate SetTargetDelegate) { this.Range = Range; this.TargetList = TargetList; this.Origin = Origin; this.SetTarget = SetTargetDelegate; }
internal static void SetTarget(ulong parGuid) { if (SetTargetFunction == null) { SetTargetFunction = Memory.Reader.RegisterDelegate <SetTargetDelegate>(funcs.SetTarget); } SetTargetFunction(parGuid); }
internal static void SetTarget(ulong parGuid) { if (SetTargetFunction == null) { SetTargetFunction = Memory.Reader.RegisterDelegate <SetTargetDelegate>((IntPtr)0x493540); } SetTargetFunction(parGuid); }
private void SetTarget(ulong guid) { if (_setTarget == null) { _setTarget = Manager.Memory.RegisterDelegate <SetTargetDelegate>((IntPtr)Pointers.LocalPlayer.SetTarget); } _setTarget(guid); }
internal static void SetTarget(ulong parGuid) { if (!ObjectManager.Instance.IsIngame) { return; } if (SetTargetFunction == null) { SetTargetFunction = Memory.Reader.RegisterDelegate <SetTargetDelegate>(funcs.SetTarget); } MainThread.Instance.Invoke(() => SetTargetFunction(parGuid)); }