void CloseAllJiaoYanPanel()
    {
        if (GunAdjustObj.activeSelf)
        {
            SelectSetGameDt dtEnum = (SelectSetGameDt)StarMoveCount;
//			Debug.Log("dtEnum *** "+dtEnum);
            switch (dtEnum)
            {
            case SelectSetGameDt.GunAdjustP1:
                pcvr.SaveCrossPosInfoPOne(AdjustGunDrossSt);
                break;

            case SelectSetGameDt.GunAdjustP2:
                pcvr.SaveCrossPosInfoPTwo(AdjustGunDrossSt);
                break;
            }

            switch (AdjustGunDrossSt)
            {
            case AdjustGunDrossState.GunCrossLU:
                AdjustGunDrossSt = AdjustGunDrossState.GunCrossRU;
                ChangeAdjustGunCrossImg();
                return;

            case AdjustGunDrossState.GunCrossRU:
                AdjustGunDrossSt = AdjustGunDrossState.GunCrossRD;
                ChangeAdjustGunCrossImg();
                return;

            case AdjustGunDrossState.GunCrossRD:
                AdjustGunDrossSt = AdjustGunDrossState.GunCrossLD;
                ChangeAdjustGunCrossImg();
                return;

            case AdjustGunDrossState.GunCrossLD:
                AdjustGunDrossSt = AdjustGunDrossState.GunCrossOver;
                SetPanelGunCrossCtrl.SetAimObjArrayActive(false);
                SetPanelGunCrossCtrl.SetGunCrossActive(true);
                break;
            }
        }

        GunAdjustObj.SetActive(false);
        if (!pcvr.bIsHardWare)
        {
            Screen.showCursor = false;
        }

        IsMoveStar = true;
        PanelStVal = PanelState.SetPanel;
        StarObj.SetActive(true);
        JiaoZhunPanelObj.SetActive(false);
        SetPanelObj.SetActive(true);
    }