Exemplo n.º 1
0
    public void ConnectToServer()
    {
#if UNITY_WEBGL && !UNITY_EDITOR
        ServerServiceHelper.InitializeClient <WebglGameClient>(gameData.ipAdress, gameData.port, gameData.userName);
#else
        ServerServiceHelper.InitializeClient <TcpGameClient>(gameData.ipAdress, gameData.port, gameData.userName);
#endif
    }