Exemplo n.º 1
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 public FavoriteServer(Server server) {
     _queryMode = server.QueryMode;
     _address = server.Address;
     _name = server.Name;
     _mod = String.Join(";", server.Mods); // Loss of info
     _gameName = server.GameName;
 }
Exemplo n.º 2
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 public void Update(Server server)
 {
     _mod       = String.Join(";", server.Mods);
     _name      = server.Name;
     _gameName  = server.GameName;
     _queryMode = server.QueryMode;
 }
Exemplo n.º 3
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 public RecentServer(Server server) {
     _queryMode = server.QueryMode;
     _address = server.Address;
     _mod = String.Join(";", server.Mods); // Loss of info
     _name = server.Name;
     _gameName = server.GameName;
     _on = Tools.Generic.GetCurrentUtcDateTime;
 }
Exemplo n.º 4
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 public FavoriteServer(Server server)
 {
     _queryMode = server.QueryMode;
     _address   = server.Address;
     _name      = server.Name;
     _mod       = String.Join(";", server.Mods); // Loss of info
     _gameName  = server.GameName;
 }
Exemplo n.º 5
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 public RecentServer(Server server)
 {
     _queryMode = server.QueryMode;
     _address   = server.Address;
     _mod       = String.Join(";", server.Mods); // Loss of info
     _name      = server.Name;
     _gameName  = server.GameName;
     _on        = Tools.Generic.GetCurrentUtcDateTime;
 }
Exemplo n.º 6
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        static ServerQueryResult CreateQueryResult(ServerQueryMode queryMode, IDictionary <string, string> settings)
        {
            switch (queryMode)
            {
            case ServerQueryMode.Gamespy:
                return(new GamespyServerQueryResult(settings));

            case ServerQueryMode.Steam:
                return(new SourceServerQueryResult(settings));

            case ServerQueryMode.All:
                return(new SourceServerQueryResult(settings));

            default:
                throw new InvalidOperationException("Unsupported mode: " + queryMode);
            }
        }
Exemplo n.º 7
0
 public void Update(Server server) {
     _mod = String.Join(";", server.Mods);
     _name = server.Name;
     _gameName = server.GameName;
     _queryMode = server.QueryMode;
 }