public override void OnStopServer() { // base.OnStopServer(); ServerOnUnitDespawned?.Invoke(this); health.ServerOnDie -= ServerhandleDie; }
public override void OnStopServer() { //TODO ServerOnUnitDespawned?.Invoke(this); //Unsubscribe from event health.ServerOnDie -= ServerHandleDie; }
public override void OnStopServer() { //base.OnStopServer(); ServerOnUnitDespawned?.Invoke(this); }
public override void OnStopServer() { health.ServerOnDie -= ServerHandleDie; ServerOnUnitDespawned?.Invoke(this); }
public override void OnStopServer() { ServerOnUnitDespawned?.Invoke(this); health.ServerOnDie += ServerHandleDeath; }
public override void OnStopServer() { ServerOnUnitDespawned?.Invoke(this); // invokes this event whenever a unit dies health.ServerOnDie -= ServerHandleDie; // unsubscribing to the event }