Exemplo n.º 1
0
 internal void SendMessage(ServerMessage Message)
 {
     SendMessageWithoutReturning(Message);
     Message.ReturnToOwner();
 }
Exemplo n.º 2
0
Arquivo: Room.cs Projeto: BjkGkh/R106
        internal unsafe void SendChatMessageToWithoutIgnore(ServerMessage Message, RoomUser originatingUser)
        {
            try
            {
                int messageSize = Message.GetLength();
                byte[] PacketData = Message.Bytes();

                foreach (RoomUser user in roomUserManager.UserList.Values)
                {
                    if (user.IsBot)
                        continue;

                    GameClient UsersClient = user.GetClient();
                    if (UsersClient == null)
                        continue;

                    if (user.HasIgnored(originatingUser.userID))
                        continue;

                    try
                    {
                        fixed (byte* dataptr = PacketData)
                        {
                            UsersClient.GetConnection().SendData(dataptr, messageSize);
                        }
                    }
                    catch (Exception e) { Logging.HandleException(e, "Room.SendMessageToUsersWithRights"); }

                    //User.GetClient().SendMessage(Message);

                }
            }
            catch (Exception e) { Logging.HandleException(e, "Room.SendMessageToUsersWithRights"); }
            finally { Message.ReturnToOwner(); }
        }
Exemplo n.º 3
0
Arquivo: Trade.cs Projeto: BjkGkh/R106
 internal void SendMessageToUsers(ServerMessage Message)
 {
     if (Users == null)
         return;
     for (int i = 0; i < Users.Length; i++)
     {
         TradeUser User = Users[i];
         if (User == null)
             continue;
         if (User != null)
             if (User.GetClient() != null)
                 User.GetClient().SendMessageWithoutReturning(Message);
     }
     Message.ReturnToOwner();
 }
Exemplo n.º 4
0
		internal void BroadcastMessage(ServerMessage message)
		{
			if (onGlobalMessageBroadcast != null)
				onGlobalMessageBroadcast(message.Bytes(), message.GetLength());

			message.ReturnToOwner();
		}