Inheritance: Bolt.IProtocolToken
 public static void UpdateZeusData()
 {
     if (!BoltNetwork.isServer) throw new System.Exception("Attempted to update zeus data on a client!");
     ServerInfoToken token = new ServerInfoToken();
     token.IsDedicatedServer = IsDedicated;
     token.GameMode = GameManager.instance.gameMode.GameModeName;
     token.MapName = "TEMP_NULL";
     token.MaxPlayerCount = (byte)GameManager.instance.gameMode.MaxPlayers;
     token.PlayerCount = (byte)GameManager.instance.Lobby.PlayerCount;
     token.MOTD = MOTD;
     token.PasswordRequired = !string.IsNullOrEmpty(Password);
     token.ServerName = ServerName;
     GameManager.GameState state = GameManager.instance.CurrentGameState;
     token.HideInServerList = state == GameManager.GameState.LOBBY || state == GameManager.GameState.POST_GAME;
     BoltNetwork.SetHostInfo(ServerName, token);
 }
Exemplo n.º 2
0
    public static void UpdateZeusData()
    {
        if (!BoltNetwork.isServer)
        {
            throw new System.Exception("Attempted to update zeus data on a client!");
        }
        ServerInfoToken token = new ServerInfoToken();

        token.IsDedicatedServer = IsDedicated;
        token.GameMode          = GameManager.instance.gameMode.GameModeName;
        token.MapName           = "TEMP_NULL";
        token.MaxPlayerCount    = (byte)GameManager.instance.gameMode.MaxPlayers;
        token.PlayerCount       = (byte)GameManager.instance.Lobby.PlayerCount;
        token.MOTD             = MOTD;
        token.PasswordRequired = !string.IsNullOrEmpty(Password);
        token.ServerName       = ServerName;
        GameManager.GameState state = GameManager.instance.CurrentGameState;
        token.HideInServerList = state == GameManager.GameState.LOBBY || state == GameManager.GameState.POST_GAME;
        BoltNetwork.SetHostInfo(ServerName, token);
    }
Exemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        if (session == null)
        {
            return;
        }
        token = (ServerInfoToken)session.GetProtocolToken();
        button.onClick.AddListener(new UnityEngine.Events.UnityAction(() => {
            if (token.PasswordRequired)
            {
                passwordPanel.Pop(session);
            }
            else
            {
                BoltNetwork.Connect(session, new ConnectionRequestData(GameManager.instance.CurrentUserName));
            }
        }));

        serverNameText.text = token.ServerName;
        motdText.text       = token.MOTD;

        string pct = token.PlayerCount + " Of " + token.MaxPlayerCount;

        if (token.PlayerCount >= token.MaxPlayerCount)
        {
            pct = "<color=red>" + pct + "</color>";
        }
        playerCountText.text = pct;
        mapText.text         = token.MapName;
        modeText.text        = token.GameMode;
        dedicatedText.text   = "";
        if (token.IsDedicatedServer)
        {
            dedicatedText.text += "[Dedicated]";
        }
        if (token.PasswordRequired)
        {
            dedicatedText.text += "[Password]";
        }
    }
Exemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        if (session == null) return;
        token = (ServerInfoToken)session.GetProtocolToken();
        button.onClick.AddListener(new UnityEngine.Events.UnityAction(() => {
            if (token.PasswordRequired) {
                passwordPanel.Pop(session);
            } else {
                BoltNetwork.Connect(session, new ConnectionRequestData(GameManager.instance.CurrentUserName));
            }
        }));

        serverNameText.text = token.ServerName;
        motdText.text = token.MOTD;

        string pct = token.PlayerCount + " Of " + token.MaxPlayerCount;
        if (token.PlayerCount >= token.MaxPlayerCount) pct = "<color=red>" + pct + "</color>";
        playerCountText.text = pct;
        mapText.text = token.MapName;
        modeText.text = token.GameMode;
        dedicatedText.text = "";
        if (token.IsDedicatedServer) dedicatedText.text += "[Dedicated]";
        if (token.PasswordRequired) dedicatedText.text += "[Password]";
    }