Exemplo n.º 1
0
    public void OnSubmitNum()
    {
#if ANDROID_SDK || IOS_SDK
        if (GameSystem.Instance.mNetworkManager.m_loginConn != null)
        {
            isConnect = true;
        }
        Debug.Log("UILoginControl isConnect=" + isConnect);
#else
        LoginNetwork.Instance.authorizationCode = _ui.InputAccount.value;
#endif
        isDefaultServer = true;
        isSetLastServer = true;

        if (isConnect)
        {
            LoginNetwork.Instance.ServerInfoReq();
        }
        else
        {
            ServerIPAndPort serverInfo = GameSystem.Instance.ServerDataConfigData.GetServerIPAndPort();
            string          serverIP   = serverInfo.IP;
            int             port       = serverInfo.EndPoint;
            GameSystem.Instance.mNetworkManager.Getloginconn(serverIP, port);
            isConnect = true;
        }
    }
Exemplo n.º 2
0
    //连接PlatServer
    public void ConnectToPS(string platIP, uint platPort)
    {
        if (GlobalConst.IS_NETWORKING)
        {
            ServerIPAndPort serverInfo = GameSystem.Instance.ServerDataConfigData.GetServerIPAndPort();
            string          serverIP   = platIP;

            GameSystem.Instance.mNetworkManager.ConnectToPS(serverIP, (int)platPort);

            Debug.Log("--- Connet to PlatServer: " + serverIP + " -- " + platPort);
        }
        else
        {
            //TODO: add process here.
        }
    }
Exemplo n.º 3
0
    //连接LoginServer
    public void ConnectToLS()
    {
        if (GlobalConst.IS_NETWORKING)
        {
            ServerIPAndPort serverInfo = GameSystem.Instance.ServerDataConfigData.GetServerIPAndPort();
            string          serverIP   = serverInfo.IP;
            int             port       = serverInfo.EndPoint;
            //GameSystem.Instance.mClient.mUIManager.DisplayError("onChangeServer------6 " + serverIP);

            //GameSystem.Instance.mClient.mUIManager.DisplayError("onChangeServer------7 " + port);

            Debug.Log("--- Connecting to LoginServer: " + serverIP + " -- " + port);

            GameSystem.Instance.mNetworkManager.ConnectToLS(serverIP, port);
        }
        else
        {
            //TODO: add process here.
        }
    }