public void PlayTurn() { if (!ibg.Error) { //Debug.Log("Button Pressed"); gotData = false; matrixToCalculate = GenerateArray(chargerStrength, maximumPower, carDemand); sh.Compute(matrixToCalculate); } }
public void PlayTurn() { if (!ibg.Error) { //Debug.Log("Button Pressed"); gotData = false; matrixToCalculate = GenerateArray(chargerStrength, maximumPower, carDemand); sh.Compute(matrixToCalculate); } }