public void Startup(IServiceProvider serviceProvider) { if (serviceProvider == null) { throw new ArgumentNullException(nameof(serviceProvider)); } _logger = serviceProvider.GetRequiredService <ILogger>(); _engine = serviceProvider.GetRequiredService <IServerEngine>(); _engineModels = serviceProvider.GetRequiredService <IServerModels>(); if (_engine.IsDedicatedServer) { GameBridge = Shared.Bridge.GameBridge.CreateBridge(null); } else { GameBridge = (GameBridge)serviceProvider.GetRequiredService <IBridge>(); } _networking = serviceProvider.GetRequiredService <ServerNetworking>(); _entities = serviceProvider.GetRequiredService <ServerEntities>(); _entities.Startup(); }
public bool CheckPassword(string name, string password) { try { using (var ent = new ServerEntities()) { var query = (from ui in ent.Client_Info where ui.Client_Uname == name && ui.Client_Upass == password select ui).FirstOrDefault <Client_Info>(); if (query == null) { this.clientinfo = false; } else { this.clientinfo = true; } } } catch (Exception ex) { Logger.Write(ex.Message, ChitChatAPI.Enums.LogLevel.Error, ConsoleColor.Red); } return(clientinfo); }
public bool _Details(string username) { bool s = false; using (var ent = new ServerEntities()) { var query = (from ci in ent.Client_Info join cd in ent.Client_Details on ci.id equals cd.Client_Id where ci.Client_Uname == username select new { cd.IsLogged }); foreach (var q in query) { if (q.IsLogged == true) { s = true; } } } return(s); }
public static TableStatu GetEngineStat() { try { using (ServerEntities db = new ServerEntities()) { return(db.TableStatus.FirstOrDefault()); } } catch (Exception) { return(new TableStatu() { CurrentFolder = string.Empty, Id = 1, LastBatchCount = 0, LastStart = DateTime.Now, MaxValue = 0, Value = 0, Status = string.Empty, TotalConvert = 0 }); // throw; } }
public GamePhysics(ILogger logger, ITime engineTime, SnapshotTime gameTime, ServerEntities entities, ServerEntityList entityList, BSPModel worldModel, ICommandContext commandContext) { _logger = logger ?? throw new ArgumentNullException(nameof(logger)); _engineTime = engineTime ?? throw new ArgumentNullException(nameof(engineTime)); _gameTime = gameTime ?? throw new ArgumentNullException(nameof(gameTime)); _entities = entities ?? throw new ArgumentNullException(nameof(entities)); _entityList = entityList ?? throw new ArgumentNullException(nameof(entityList)); _worldModel = worldModel ?? throw new ArgumentNullException(nameof(worldModel)); //TODO: need to reset this on map spawn for singleplayer //TODO: mark as server cvar _sv_clienttrace = commandContext.RegisterVariable( new VariableInfo("sv_clienttrace") .WithHelpInfo("Scale multiplier for trace lines ran against studio models") .WithValue(1) .WithNumberFilter()); InitBoxHull(); box_hull = new Hull[1] { new Hull(0, PhysicsConstants.MaxBoxSides, Vector3.Zero, Vector3.Zero, box_clipnodes, new Memory <Models.BSP.FileFormat.Plane>(box_planes)) }; CreateAreaNode(0, ref _worldModel.SubModel.Mins, ref _worldModel.SubModel.Maxs); }
public ServerEntityList( EntityDictionary entityDictionary, int maxClients, INetworkObjectList entitiesNetworkList, ServerEntities entities) : base(entityDictionary, maxClients) { _entitiesNetworkList = entitiesNetworkList ?? throw new ArgumentNullException(nameof(entitiesNetworkList)); _entities = entities ?? throw new ArgumentNullException(nameof(entities)); }
public static void UpdateEngine(TableStatu stat) { try { using (ServerEntities db = new ServerEntities()) { db.Entry(stat).State = EntityState.Modified; db.SaveChanges(); } } catch (Exception err) { Global.LogError(err); // throw; } }
public void Deactivate(string username) { try { using (var ent = new ServerEntities()) { var result = (from ci in ent.Client_Info join cd in ent.Client_Details on ci.id equals cd.Client_Id where ci.Client_Uname == username select cd).FirstOrDefault <Client_Details>(); //if (result == null) result.IsLogged = false; ent.SaveChanges(); } } catch (Exception ex) { Logger.Write(ex.Message, ChitChatAPI.Enums.LogLevel.Error, ConsoleColor.Red); } }
public GameMovement(ILogger logger, ITime engineTime, SnapshotTime gameTime, IServerClients serverClients, ServerEntities entities, ServerEntityList entityList, Random random, GamePhysics physics, ICommandContext commandContext) { _logger = logger ?? throw new ArgumentNullException(nameof(logger)); _engineTime = engineTime ?? throw new ArgumentNullException(nameof(engineTime)); _gameTime = gameTime ?? throw new ArgumentNullException(nameof(gameTime)); _serverClients = serverClients ?? throw new ArgumentNullException(nameof(serverClients)); _entities = entities ?? throw new ArgumentNullException(nameof(entities)); _entityList = entityList ?? throw new ArgumentNullException(nameof(entityList)); _random = random ?? throw new ArgumentNullException(nameof(random)); _physics = physics ?? throw new ArgumentNullException(nameof(physics)); //TODO: add a filter to enforce positive values only _sv_maxvelocity = commandContext.RegisterVariable( new VariableInfo("sv_maxvelocity") .WithHelpInfo("The maximum velocity in any axis that an entity can have. Any velocity greater than this is clamped to this value") .WithValue(2000) .WithNumberFilter() .WithNumberSignFilter(true)); //TODO: mark as server cvar _sv_stepsize = commandContext.RegisterVariable( new VariableInfo("sv_stepsize") .WithHelpInfo("Defines the maximum height that characters can still step over (e.g. stairs)") .WithValue(18) .WithNumberFilter() .WithNumberSignFilter(true)); //TODO: mark as server cvar _sv_bounce = commandContext.RegisterVariable( new VariableInfo("sv_bounce") .WithHelpInfo("Multiplier for physics bounce effect when objects collide with other objects") .WithValue(1) .WithNumberFilter() .WithNumberSignFilter(true)); //TODO: mark as server cvar _sv_gravity = commandContext.RegisterVariable( new VariableInfo("sv_gravity") .WithHelpInfo("The world's gravity amount, in units per second") .WithValue(800) .WithNumberFilter()); //TODO: mark as server cvar _sv_stopspeed = commandContext.RegisterVariable( new VariableInfo("sv_stopspeed") .WithHelpInfo("Minimum stopping speed when on the ground") .WithValue(100) .WithNumberFilter() .WithNumberSignFilter(true)); //TODO: mark as server cvar _sv_friction = commandContext.RegisterVariable( new VariableInfo("sv_friction") .WithHelpInfo("World friction") .WithValue(4) .WithNumberFilter() .WithNumberSignFilter(true)); }
public ServerNetworking(IEngineModels engineModels, GameServer gameServer, ServerEntities entities) { _engineModels = engineModels ?? throw new ArgumentNullException(nameof(engineModels)); _gameServer = gameServer ?? throw new ArgumentNullException(nameof(gameServer)); _entities = entities ?? throw new ArgumentNullException(nameof(entities)); }