/// <summary>
        /// Add a servant from the player's Chaldea to the battle party and equip the specified CE (if available)
        /// </summary>
        /// <param name="party"></param>
        /// <param name="chaldeaServant"></param>
        /// <param name="chaldeaCraftEssence"></param>
        /// <param name="additionalDamageBonus"></param>
        /// <returns></returns>
        public async Task <PartyMember> AddPartyMember(List <PartyMember> party, ChaldeaServant chaldeaServant, CraftEssence chaldeaCraftEssence, float additionalDamageBonus = 0.0f)
        {
            ServantNiceJson servantNiceJson = await _aaClient.GetServantInfo(chaldeaServant.ServantBasicInfo.Id.ToString());

            int servantTotalAtk = servantNiceJson.AtkGrowth[chaldeaServant.ServantLevel - 1] + chaldeaServant.FouAttack;
            int servantTotalHp  = servantNiceJson.HpGrowth[chaldeaServant.ServantLevel - 1] + chaldeaServant.FouHealth;

            PartyMember partyMember = new PartyMember
            {
                Id              = party.Count,
                Servant         = chaldeaServant,
                ServantNiceInfo = servantNiceJson,
                TotalAttack     = servantTotalAtk,
                TotalHealth     = servantTotalHp,
                NoblePhantasm   = servantNiceJson // Set NP for party member at start of fight
                                  .NoblePhantasms // (assume highest upgraded NP by priority)
                                  .Aggregate((agg, next) =>
                                             next.Priority >= agg.Priority ? next : agg),
                AdditionalDamageBonus = additionalDamageBonus
            };

            if (chaldeaCraftEssence != null)
            {
                partyMember.EquippedCraftEssence = chaldeaCraftEssence;
                partyMember.EquipNiceInfo        = await _aaClient.GetCraftEssenceInfo(chaldeaCraftEssence.CraftEssenceInfo.Id.ToString());

                partyMember.TotalAttack += partyMember.EquipNiceInfo.AtkGrowth[chaldeaCraftEssence.CraftEssenceLevel - 1];
                partyMember.TotalHealth += partyMember.EquipNiceInfo.HpGrowth[chaldeaCraftEssence.CraftEssenceLevel - 1];

                ApplyCraftEssenceEffects(partyMember);
            }

            return(partyMember);
        }
        public void ConfirmJsonDeserializationServantNA()
        {
            // Set "Copy to Output Directory" to "Copy if newer" for JSON files
            ServantNiceJson testServant = LoadTestData.DeserializeServantJson("NA", "Caster", "500800-Merlin.json");

            testServant.Name.Should().Be("Merlin");
        }
        public void ConfirmJsonDeserializationServantJP()
        {
            // Set "Copy to Output Directory" to "Copy if newer" for JSON files
            ServantNiceJson testServant = LoadTestData.DeserializeServantJson("JP", "Caster", "500300-TamamoNoMaeEN.json");

            testServant.Name.Should().Be("Tamamo-no-Mae");
        }
Exemplo n.º 4
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        /// <summary>
        /// Set up party member based on pre-defined servant and craft essence info
        /// </summary>
        /// <param name="basicJson">Basic information for a servant</param>
        /// <param name="party">List of party members</param>
        /// <param name="resolvedClasses">Dependently injected classes that are resolved using Autofac</param>
        /// <param name="npLevel">The Noble Phantasm level of a servant</param>
        /// <param name="isSupport">Declare if this is a support (friend) servant</param>
        /// <param name="craftEssence">The craft being used with the servant</param>
        /// <param name="additionalDamageBonus">Damage bonus added manually for a party member. Example would be servant damage bonus for a specific event</param>
        /// <returns></returns>
        public static async Task <PartyMember> PartyMemberAsync(ServantBasicJson basicJson, List <PartyMember> party, ScopedClasses resolvedClasses,
                                                                int npLevel = 1, bool isSupport = false, CraftEssence craftEssence = null, float additionalDamageBonus = 0.0f)
        {
            ServantNiceJson json = await resolvedClasses.AtlasAcademyClient.GetServantInfo(basicJson.Id.ToString());

            ChaldeaServant chaldeaServant = new ChaldeaServant
            {
                ServantLevel     = json.LvMax,
                NpLevel          = npLevel,
                FouHealth        = 1000,
                FouAttack        = 1000,
                SkillLevels      = new int[] { 10, 10, 10 },
                IsSupportServant = isSupport,
                ServantBasicInfo = basicJson
            };

            return(await resolvedClasses.CombatFormula.AddPartyMember(party, chaldeaServant, craftEssence, additionalDamageBonus));
        }
Exemplo n.º 5
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        public async Task GetServantInfo()
        {
            _wiremockFixture.CheckIfMockServerInUse();

            // build mock response
            ServantNiceJson mockResponse = new ServantNiceJson
            {
                Id      = 1,
                AtkBase = 1000
            };

            LoadTestData.CreateNiceWireMockStub(_wiremockFixture, REGION, "servant", "1", mockResponse);

            using (var scope = _container.BeginLifetimeScope())
            {
                ScopedClasses   resolvedClasses = AutofacUtility.ResolveScope(scope);
                ServantNiceJson response        = await resolvedClasses.AtlasAcademyClient.GetServantInfo("1");

                response.AtkBase.Should().Be(1000);
            }
        }
Exemplo n.º 6
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        /// <summary>
        /// Create servant game data endpoints as WireMock stubs
        /// </summary>
        private void AddServantStubs(WireMockFixture wiremockFixture)
        {
            // build mock servant responses
            ServantNiceJson mockResponse = LoadTestData.DeserializeServantJson(_region, "Archer", $"{ARASH_ARCHER}-Arash{_langSuffix}.json");

            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", ARASH_ARCHER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Archer", $"{ATALANTE_ARCHER}-Atalante{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", ATALANTE_ARCHER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Archer", $"{GILGAMESH_ARCHER}-Gilgamesh{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", GILGAMESH_ARCHER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Assassin", $"{JACK_ASSASSIN}-Jack{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", JACK_ASSASSIN, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Avenger", $"{DANTES_AVENGER}-EdmondDantes{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", DANTES_AVENGER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Berserker", $"{LANCELOT_BERSERKER}-Lancelot{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", LANCELOT_BERSERKER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Berserker", $"{RAIKOU_BERSERKER}-Raikou{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", RAIKOU_BERSERKER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Berserker", $"{SPARTACUS_BERSERKER}-Spartacus{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", SPARTACUS_BERSERKER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Caster", $"{HELENA_CASTER}-HelenaBlavatsky{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", HELENA_CASTER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Caster", $"{MERLIN_CASTER}-Merlin{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", MERLIN_CASTER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Caster", $"{NITOCRIS_CASTER}-Nitocris{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", NITOCRIS_CASTER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Caster", $"{SKADI_CASTER}-ScathachSkadi{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", SKADI_CASTER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Caster", $"{SHAKESPEARE_CASTER}-WilliamShakespeare{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", SHAKESPEARE_CASTER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Caster", $"{WAVER_CASTER}-ZhugeLiang{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", WAVER_CASTER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Lancer", $"{PARVATI_LANCER}-Parvati{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", PARVATI_LANCER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Lancer", $"{VALKYRIE_LANCER}-Valkyrie{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", VALKYRIE_LANCER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Rider", $"{ASTOLFO_RIDER}-Astolfo{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", ASTOLFO_RIDER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Rider", $"{SIMA_YI_RIDER}-SimaYiReines{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", SIMA_YI_RIDER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Rider", $"{USHI_RIDER}-Ushiwakamaru{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", USHI_RIDER, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson(_region, "Saber", $"{NERO_CLAUDIUS_BRIDE}-NeroClaudiusBride{_langSuffix}.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, _region, "servant", NERO_CLAUDIUS_BRIDE, mockResponse);

            mockResponse = LoadTestData.DeserializeServantJson("JP", "Saber", $"{TOMOE_GOZEN_SABER}-TomoeGozenEN.json");
            LoadTestData.CreateNiceWireMockStub(wiremockFixture, "JP", "servant", TOMOE_GOZEN_SABER, mockResponse);
        }
Exemplo n.º 7
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        public RequiredItemMaterials HowMuchIsNeeded(ChaldeaServant currentServant, ChaldeaServant goalServant,
                                                     GrailCostNiceJson grailCostNiceJson, ServantNiceJson currentServantNiceJson)
        {
            // Validate the two servant objects are the same servant
            if (currentServant.ServantBasicInfo != goalServant.ServantBasicInfo)
            {
                return(null);
            }

            // Set up
            _requiredItemMaterials = new RequiredItemMaterials();

            // Allows nice JSON info to be saved prior, if provided
            if (currentServantNiceJson != null && currentServantNiceJson.Id == currentServant.ServantBasicInfo.Id)
            {
                _currentServantNiceJson = currentServantNiceJson;
            }
            else
            {
                return(_requiredItemMaterials);
            }

            /* Calculate ascension materials, QP, and/or grails */
            if (currentServant.ServantLevel < goalServant.ServantLevel)
            {
                AscensionLevel[] allAscensionLevels = AscensionLevels(currentServant.ServantBasicInfo.Rarity);

                // Find the required ascension levels with removing ascensions above the goal
                List <AscensionLevel> requiredAscensionLevels = allAscensionLevels
                                                                .Where(i => currentServant.ServantLevel < i.LevelCap)
                                                                .ToList();

                requiredAscensionLevels.RemoveAll(c => goalServant.ServantLevel < c.LevelCap);

                // Ascension materials
                if (requiredAscensionLevels.Count > 0)
                {
                    foreach (AscensionLevel ascensionLevel in requiredAscensionLevels)
                    {
                        ItemMaterials ascensionItemMaterials = AscensionItemMaterials(ascensionLevel);
                        if (ascensionItemMaterials == null)
                        {
                            continue;
                        }

                        _requiredItemMaterials.Qp += ascensionItemMaterials.Qp;
                        AddItemMaterials(ascensionItemMaterials.Items);
                    }
                }

                // Grails
                if (goalServant.ServantLevel > allAscensionLevels[^ 1].LevelCap)
                {
                    IEnumerable <GrailInfo> grailInfoList = GetGrailRarityInfo(goalServant.ServantBasicInfo.Rarity, grailCostNiceJson)
                                                            .Where(g => g.AddLevelMax + currentServant.ServantLevel <= goalServant.ServantLevel);

                    foreach (GrailInfo grailInfo in grailInfoList)
                    {
                        _requiredItemMaterials.Qp += grailInfo.Qp;
                        _requiredItemMaterials.GrailCount++;
                    }
                }

                // Overall ember count
                CalculateEmbersNeeded(currentServant, goalServant, _currentServantNiceJson.ExpGrowth);
            }

            /* Calculate skill materials and QP */
            for (int i = 0; i < 3; i++)
            {
                int currentSkillLevel = currentServant.SkillLevels[i];
                int goalSkillLevel    = goalServant.SkillLevels[i];

                if (currentSkillLevel < goalSkillLevel)
                {
                    for (int j = currentSkillLevel; j < goalSkillLevel; j++)
                    {
                        switch (j)
                        {
                        case 1:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.FirstSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.FirstSkill.Qp;
                            break;

                        case 2:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.SecondSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.SecondSkill.Qp;
                            break;

                        case 3:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.ThirdSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.ThirdSkill.Qp;
                            break;

                        case 4:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.FourthSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.FourthSkill.Qp;
                            break;

                        case 5:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.FifthSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.FifthSkill.Qp;
                            break;

                        case 6:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.SixthSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.SixthSkill.Qp;
                            break;

                        case 7:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.SeventhSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.SeventhSkill.Qp;
                            break;

                        case 8:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.EighthSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.EighthSkill.Qp;
                            break;

                        case 9:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.NinthSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.NinthSkill.Qp;
                            break;
                        }
                    }
                }
            }

            return(_requiredItemMaterials);
        }