Exemplo n.º 1
0
    public void OnShow()
    {
        //data
        ServantData data = ServantManager.getInstace().getData();

        UIList list = transform.Find("Group_ServantSelect/ScrollView/Viewport/Content").GetComponent <UIList>();

        list.DrawList(data.nameToServant.Count, (index, listItem) =>
        {
            Servant servant = data.nameToServant[index];
            listItem.transform.Find("UIButton").GetComponent <Button>().onClick.AddListener(() =>
            {
                GameObject uiDialogShop = UIManager.getInstace().ShowDialog("DlgShop");
                uiDialogShop.GetComponent <DlgShop>().OnShow(servant.servantEName);
            });
            listItem.transform.Find("UIText").GetComponent <Text>().text = servant.servantEName;
        });
    }
Exemplo n.º 2
0
    static Global()
    {
        GameObject go = GameObject.Find("DontDestroyOnLoad");

        DontDestroyOnLoad(go);
        Instace = go.AddComponent <Global>();

        //Init Managers
        //uimanager always is the last one
        managers = new List <IManager>();
        managers.Add(AudioManager.getInstace());
        managers.Add(ResourceManager.getInstace());
        managers.Add(ConfigManager.getInstace());

        managers.Add(ServantManager.getInstace());

        managers.Add(UIManager.getInstace());
        foreach (var manager in managers)
        {
            manager.Init();
        }
    }
Exemplo n.º 3
0
    public void OnShow(string servantEName)
    {
        //animation
        needUpdate = false;

        //data
        servant = ServantManager.getInstace().getData().getServant(servantEName);
        data    = servant.voiceData;
        List <ServantVoice> voices = data.getServantVoice();

        servantStage = 1;
        currMode     = 1;
        currTheme    = 0;

        //ui reinit
        RectTran_ServantImage.anchorMin           = initAnchor;
        RectTran_ServantImage.anchorMax           = initAnchor;
        Image_ServantImage.sprite                 = servant.getDefaultExpression(servantStage);
        Transform_ServantExpression.localPosition = servant.expressionLocation1;
        SetExpression(Image_ServantExpression, null);

        //刑部姬戴帽子 造型 stage1 x-2.1 y103
        //                stage2 x-3.55 y102.1
        //                        -2.09 109.9

        servantWord_Narrow.gameObject.SetActive(false);
        servantWord_Wide.gameObject.SetActive(false);
        //右边的界面的显隐也要控制

        //bg and bgm
        Group_Bg.GetComponent <Image>().sprite = ResourceManager.getInstace().getBGSprite(servant.BGSprite);
        BGMPlayer      = Group_Bg.GetComponent <AudioSource>();
        BGMPlayer.clip = ResourceManager.getInstace().getBGM(servant.BGM);
        BGMPlayer.Play();

        //playVoice action
        PlayVoice = voice =>
        {
            //模仿对话界面 如果当前正在播放语音 那么关闭语音。如果没有播放语音则播放
            //想这两种对话框 其实应该提取出来 作为一个view的 不应该绑定在具体哪一个界面上
            if (isPlayingVoice())
            {
                ForceCloseVoice();
                return;
            }

            VoicePlayer = AudioManager.getInstace().Play2DSound(servantEName, voice.getVoiceId(),
                                                                () =>
            {
                if (currMode != 2)
                {
                    servantWord_Narrow.gameObject.SetActive(true);
                    Text_Speaker_Narrow.text = voice.getServantName();
                    Text_Content_Narrow.text = voice.getVoiceContent();
                }
                else
                {
                    servantWord_Wide.gameObject.SetActive(true);
                    Text_Speaker_Wide.text = voice.getServantName();
                    Text_Content_Wide.text = voice.getVoiceContent();
                }
            },
                                                                () =>
            {
                SetExpression(Image_ServantExpression, null);
                if (currMode != 2)
                {
                    servantWord_Narrow.gameObject.SetActive(false);
                }
                else
                {
                    servantWord_Wide.gameObject.SetActive(false);
                }
            }
                                                                );
            Dictionary <float, string> timeToExpression = voice.getTimeToExpression();
            foreach (KeyValuePair <float, string> entry in timeToExpression)
            {
                if (entry.Key >= VoicePlayer.length - 0.1f || entry.Key <= 0)
                {
                    continue;
                }
                IEnumerator expressionCoroutine = ShowExpression(entry.Key, entry.Value);
                StartCoroutine(expressionCoroutine);
            }
//			IEnumerator expressionEndCoroutine = ShowExpression(VoicePlayer.length, null);
//			StartCoroutine(expressionEndCoroutine);
        };
        Button_ServantImage.onClick.RemoveAllListeners();
        Button_ServantImage.onClick.AddListener(() =>
        {
            int index          = UnityEngine.Random.Range(0, voices.Count);
            ServantVoice voice = voices[index];
//			ServantVoice voice;
//			while (true)
//			{
//				voice = voices[index];
//				if (voice.getVoiceType() == 2 || voice.getVoiceType() == 3)
//				{
//					break;
//				}
//			}
            PlayVoice.Invoke(voice);
        });

        //右边
        Transform Tran_DropdownVoiceType = Group_ServantVoice.Find("Dropdown_VoiceType");
        Transform Tran_Content           = Group_ServantVoice.Find("ScrollView/Viewport/Content");
        Dropdown  dropDown = Tran_DropdownVoiceType.GetComponent <Dropdown>();

        dropDown.ClearOptions();
        List <Dropdown.OptionData> temp = new List <Dropdown.OptionData>();

//		foreach (int type in Enum.GetValues(typeof(CommonEnum.VoiceType)))
//		{
//
//		}
        temp.Add(new Dropdown.OptionData("战斗"));
        temp.Add(new Dropdown.OptionData("召唤与强化"));
        temp.Add(new Dropdown.OptionData("个人空间"));
        temp.Add(new Dropdown.OptionData("活动"));
        dropDown.options = temp;
        dropDown.onValueChanged.AddListener(index =>
        {
            List <ServantVoice> typeVoices = data.getVoicesByType(index);
            Tran_Content.GetComponent <UIList>().DrawList(typeVoices.Count, (btnindex, obj) =>
            {
                ServantVoice voice = typeVoices[btnindex];
                obj.GetComponent <UIItem>().DrawItem(voice.getVoiceTitle(), () =>
                {
                    PlayVoice.Invoke(voice);
                });
            });
        });
        dropDown.value = 4;
        dropDown.value = 3;
    }