Exemplo n.º 1
0
        public void Activated(int pinID)
        {
            switch (pinID)
            {
            case 0:
                this.RefreshAll();
                break;

            case 1:
                SerializeValueList currentValue = FlowNode_ButtonEvent.currentValue as SerializeValueList;
                if (currentValue == null)
                {
                    break;
                }
                UnitTobiraItem item = currentValue.GetComponent <UnitTobiraItem>("_self");
                if (UnityEngine.Object.op_Equality((UnityEngine.Object)item, (UnityEngine.Object)null))
                {
                    break;
                }
                this.mSelectedTobiraCategory = item.Category;
                GlobalVars.PreBattleUnitTobiraCategory.Set(this.mSelectedTobiraCategory);
                this.mCurrentTobira = this.mCurrentUnit.TobiraData.Find((Predicate <TobiraData>)(tobira => tobira.Param.TobiraCategory == item.Category));
                this.mTobiraList.ForEach((Action <UnitTobiraItem>)(tobira => tobira.Select(tobira.Category == item.Category)));
                this.TobiraParamWindow.Refresh(this.mCurrentUnit, this.mCurrentTobira, item.Param);
                UnitEnhanceV3.Instance.RefreshTobiraBgAnimation(this.mCurrentTobira, false);
                break;

            case 2:
                this.OnTobiraOpenBtn();
                break;

            case 3:
                this.OnTobiraEnhanceBtn();
                break;

            case 5:
                this.RefreshCurrentUnit();
                this.SuccessTobiraEnhance();
                break;

            case 6:
                this.RefreshCurrentUnit();
                this.SuccessTobiraOpen();
                break;

            case 7:
                UnitEnhanceV3.Instance.TobiraUIActive(false, false);
                break;
            }
        }
        private void Start()
        {
            if (FlowNode_ButtonEvent.currentValue == null)
            {
                return;
            }
            SerializeValueList currentValue = FlowNode_ButtonEvent.currentValue as SerializeValueList;

            if (currentValue == null)
            {
                return;
            }
            ConceptCardIcon component = currentValue.GetComponent <ConceptCardIcon>("_self");

            if (Object.op_Equality((Object)component, (Object)null))
            {
                return;
            }
            this.mConceptCardData = component.ConceptCard;
            if (this.mConceptCardData == null)
            {
                return;
            }
            if (Object.op_Inequality((Object)this.mIllustImage, (Object)null))
            {
                string path = AssetPath.ConceptCard(this.mConceptCardData.Param);
                if (((Object)this.mIllustImage.get_mainTexture()).get_name() != Path.GetFileName(path))
                {
                    MonoSingleton <GameManager> .Instance.ApplyTextureAsync(this.mIllustImage, path);
                }
            }
            if (Object.op_Inequality((Object)this.mIllustFrame, (Object)null))
            {
                this.mIllustFrame.ImageIndex = Mathf.Min(Mathf.Max((int)this.mConceptCardData.Rarity, 0), this.mIllustFrame.Images.Length - 1);
            }
            this.SetText(this.mCardNameText, this.mConceptCardData.Param.name);
            this.SetFlavorTextText();
            if (Object.op_Inequality((Object)this.mStarGauge, (Object)null))
            {
                this.mStarGauge.Max   = (int)this.mConceptCardData.Rarity + 1;
                this.mStarGauge.Value = (int)this.mConceptCardData.Rarity + 1;
            }
            foreach (Scrollbar componentsInChild in (Scrollbar[])((Component)this).GetComponentsInChildren <Scrollbar>())
            {
                componentsInChild.set_value(1f);
            }
        }
Exemplo n.º 3
0
        private void SelectCardIcon()
        {
            SerializeValueList currentValue = FlowNode_ButtonEvent.currentValue as SerializeValueList;

            if (currentValue == null)
            {
                return;
            }
            ConceptCardIcon component = currentValue.GetComponent <ConceptCardIcon>("_self");

            this.mConceptCardEquipList.SelectCardIcon(component);
            this.SetActiveParamViewObject(Object.op_Equality((Object)component, (Object)null));
            this.mSelectedCardData = !Object.op_Inequality((Object)component, (Object)null) ? (ConceptCardData)null : component.ConceptCard;
            if (this.mSelectedCardData == null || this.mSelectedUnit == null)
            {
                return;
            }
            this.SetParam(this.mSelectedCardData, this.mSelectedUnit, this.mSelectedUnit.JobIndex);
        }
Exemplo n.º 4
0
        private void Start()
        {
            this.mMoveRect                = (RectTransform)null;
            this.mQuestSectionList        = (QuestSectionList)null;
            this.ReleaseStoryPartIcon     = (StoryPartIcon)null;
            this.AnimationReleaseFlag     = false;
            this.mSelectIconNum           = 1;
            this.mSelectIcon              = (StoryPartIcon)null;
            this.mCheckSelectIconMoveFlag = false;
            this.mSelectBeforeIcon        = (StoryPartIcon)null;
            this.mNextButton              = (Button)null;
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.PageNext, (UnityEngine.Object)null))
            {
                this.mNextButton = (Button)this.PageNext.GetComponent <Button>();
            }
            this.mPrevButton = (Button)null;
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.PagePrev, (UnityEngine.Object)null))
            {
                this.mPrevButton = (Button)this.PagePrev.GetComponent <Button>();
            }
            SerializeValueList currentValue = FlowNode_ButtonEvent.currentValue as SerializeValueList;

            if (currentValue != null)
            {
                this.mQuestSectionList = currentValue.GetComponent <QuestSectionList>("_self");
            }
            this.mReleaseAction = MonoSingleton <GameManager> .Instance.CheckReleaseStoryPart();

            this.SetRangeFlag = false;
            this.TemplateGo.SetActive(false);
            this.TemplatePageIcon.SetActive(false);
            int storyPartNum = MonoSingleton <GameManager> .Instance.GetStoryPartNum();

            int partNumPresentTime = MonoSingleton <GameManager> .Instance.GetStoryPartNumPresentTime();

            Vector2.get_zero();
            for (int index = 0; index < storyPartNum; ++index)
            {
                GameObject gameObject1 = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.TemplateGo);
                Vector2    vector2_1   = Vector2.op_Implicit(gameObject1.get_transform().get_localScale());
                gameObject1.get_transform().SetParent(((Component)this).get_transform());
                gameObject1.get_transform().set_localScale(Vector2.op_Implicit(vector2_1));
                gameObject1.get_gameObject().SetActive(true);
                ((UnityEngine.Object)gameObject1).set_name(((UnityEngine.Object) this.TemplateGo).get_name() + (index + 1).ToString());
                StoryPartIcon component = (StoryPartIcon)gameObject1.GetComponent <StoryPartIcon>();
                if (this.mReleaseAction && index + 1 == partNumPresentTime)
                {
                    component.Setup(true, index + 1);
                    this.ReleaseStoryPartIcon = component;
                }
                else if (!component.Setup(index + 1 > partNumPresentTime, index + 1))
                {
                    UnityEngine.Object.Destroy((UnityEngine.Object)gameObject1);
                    continue;
                }
                this.mStoryPartIconList.Add(component);
                Toggle toggle = (Toggle)null;
                if (storyPartNum > 1)
                {
                    GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.TemplatePageIcon);
                    Vector2    vector2_2   = Vector2.op_Implicit(gameObject2.get_transform().get_localScale());
                    gameObject2.get_transform().SetParent(this.TogglePagesGroup.get_transform());
                    gameObject2.get_transform().set_localScale(Vector2.op_Implicit(vector2_2));
                    gameObject2.get_gameObject().SetActive(true);
                    ((UnityEngine.Object)gameObject2).set_name(((UnityEngine.Object) this.TemplatePageIcon).get_name() + (index + 1).ToString());
                    toggle = (Toggle)gameObject2.GetComponent <Toggle>();
                    this.mPageIconList.Add(toggle);
                }
                if (this.mReleaseAction)
                {
                    if (index + 1 == partNumPresentTime)
                    {
                        this.mMoveRect      = (RectTransform)gameObject1.GetComponent <RectTransform>();
                        this.mSelectIconNum = partNumPresentTime;
                        if (UnityEngine.Object.op_Inequality((UnityEngine.Object)toggle, (UnityEngine.Object)null))
                        {
                            toggle.set_isOn(true);
                        }
                    }
                }
                else if (index + 1 == GlobalVars.SelectedStoryPart.Get())
                {
                    this.mMoveRect      = (RectTransform)gameObject1.GetComponent <RectTransform>();
                    this.mSelectIconNum = partNumPresentTime;
                    if (UnityEngine.Object.op_Inequality((UnityEngine.Object)toggle, (UnityEngine.Object)null))
                    {
                        toggle.set_isOn(true);
                    }
                }
            }
            if (storyPartNum != 1)
            {
                return;
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.PageNext, (UnityEngine.Object)null))
            {
                this.PageNext.SetActive(false);
            }
            if (!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.PagePrev, (UnityEngine.Object)null))
            {
                return;
            }
            this.PagePrev.SetActive(false);
        }