Exemplo n.º 1
0
    private SequencePipe CreatePipe(EPipeType pipeType, int acolor, int param)
    {
        SequencePipe pipe = GetPipeFromPool();

        pipe.InitPipe(pipeType, acolor, param);
        Transform pipeTransf = pipe.ATransform;

        pipeTransf.localScale = new Vector3(PIPES_SCALE, PIPES_SCALE, 1);
        return(pipe);
    }
Exemplo n.º 2
0
    void OnCombineWasMade(EventData e)
    {
        // add new pipe to last slot
        int acolor = (int)e.Data["acolor"];
        int param  = (int)e.Data["param"];
        //bool isdouble = (bool)e.Data["double"];
        SequencePipe pipe = GetPipeFromPool();

        pipe.InitPipe(EPipeType.Colored, acolor, param);
        Transform pipeTransf = pipe.ATransform;

        pipeTransf.localScale    = new Vector3(PIPES_SCALE, PIPES_SCALE, 1);
        pipeTransf.localPosition = _slotsPoses[_lastSlot];
        // move prev pipes to the left
        for (int i = 1; i <= SIZE; ++i)
        {
            if (_sequence[i] == null)
            {
                continue;
            }
            int          newi = i - 1;
            SequencePipe p    = _sequence[i];
            GameObject   pobj = p.AGameObject;
            LeanTween.cancel(p.gameObject);
            if (newi == 0)
            {
                // move to the left and remove
                LeanTween.moveLocalX(pobj, _slotsPoses[newi].x, MOVE_SPEED)
                .setOnComplete
                (
                    () =>
                {
                    pobj.SetActive(false);
                }
                );
            }
            else
            {
                // just move to the left
                _sequence[newi] = p;
                LeanTween.moveLocalX(pobj, _slotsPoses[newi].x, MOVE_SPEED);
            }
        }
        // move new pipe
        _sequence[SIZE] = pipe;
        LeanTween.moveLocalX(pipe.AGameObject, _slotsPoses[SIZE].x, MOVE_SPEED)
        .setOnComplete
        (
            () =>
        {
            CheckIfSomeSequenceCompleted();
        }
        );
        //
    }