/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //TEST objects for Thing class Things = new ThingHandler(spriteBatch); //create a ThingHandler - a glorified Thing List Dude = new Sentient("Arthur", Content); Things.Add(Dude); Dude.Move(new Vector2(100, 0)); Things[Things.Add(new Thing("testplat",Content))].Move(new Vector2(100, 300)); Things[Things.Add(new Thing("testplat", Content))].Move(new Vector2(200, 250)); }