public void SelfKaboomSenseBomb(int bombId) { if (MyInfoManager.Instance.SenseBombSeq == bombId) { for (int i = 0; i < equipments.Length; i++) { if (null != equipments[i]) { SenseBomb component = equipments[i].GetComponent <SenseBomb>(); if (component != null) { component.SelfKaboom(); } } } } }
private void collideSenseBomb() { for (int i = 0; i < equipments.Length; i++) { if (null != equipments[i]) { SenseBomb component = equipments[i].GetComponent <SenseBomb>(); if (component != null) { component.collideTest(); } Gun component2 = equipments[i].GetComponent <Gun>(); if (component2 != null) { component2.collisionTest1st(); component2.collsionTest2nd(); } XmasBomb component3 = equipments[i].GetComponent <XmasBomb>(); if (!(component3 != null)) { } } } }
public void SetShootEnermyEffect() { Aim componentInChildren = GetComponentInChildren <Aim>(); if (null != componentInChildren) { componentInChildren.SetShootEnermyEffect(); } else { MeleeWeapon componentInChildren2 = rightHand.GetComponentInChildren <MeleeWeapon>(); if (componentInChildren2 != null) { componentInChildren2.SetShootEnermyEffect(); } else { Grenade componentInChildren3 = rightHand.GetComponentInChildren <Grenade>(); if (componentInChildren3 != null) { componentInChildren3.SetShootEnermyEffect(); } else { FlashBang componentInChildren4 = rightHand.GetComponentInChildren <FlashBang>(); if (componentInChildren4 != null) { componentInChildren4.SetShootEnermyEffect(); } else { SmokeGrenade componentInChildren5 = rightHand.GetComponentInChildren <SmokeGrenade>(); if (componentInChildren5 != null) { componentInChildren5.SetShootEnermyEffect(); } else { SenseBomb componentInChildren6 = rightHand.GetComponentInChildren <SenseBomb>(); if (componentInChildren6 != null) { componentInChildren6.SetShootEnermyEffect(); } else { XmasBomb componentInChildren7 = rightHand.GetComponentInChildren <XmasBomb>(); if (componentInChildren7 != null) { componentInChildren7.SetShootEnermyEffect(); } else { PoisonBomb componentInChildren8 = rightHand.GetComponentInChildren <PoisonBomb>(); if (componentInChildren8 != null) { componentInChildren8.SetShootEnermyEffect(); } else { GetComponent <LocalController>().SetShootEnermyEffect(); } } } } } } } } }