Inheritance: MonoBehaviour
 // Use this for initialization
 void Start()
 {
     Screen.sleepTimeout = SleepTimeout.NeverSleep;
     print("Initiating start sequence");
     sd = GetComponent <SendModifiedInput>();
     init();
 }
 // Use this for initialization
 void Start()
 {
     Screen.sleepTimeout = SleepTimeout.NeverSleep;
     print("Initiating start sequence");
     sd = GetComponent<SendModifiedInput>();
     init();
 }