Exemplo n.º 1
0
 /// <summary>
 /// We only use the default options for SendMessagePacket.
 /// May as well make it less unwieldly to view
 /// </summary>
 /// <param name="client"></param>
 /// <param name="message"></param>
 private void SendMessage(Session session, String message)
 {
     if (session != null)
     {
         session.GetActor().QueuePacket(SendMessagePacket.BuildPacket(session.id, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message));
     }
 }
Exemplo n.º 2
0
        public void InterceptProcess(Session session, SubPacket subpacket)
        {
            switch (subpacket.gameMessage.opcode)
            {
            case 0x00C9:
                subpacket.DebugPrintSubPacket();
                PartyChatMessagePacket partyChatMessagePacket = new PartyChatMessagePacket(subpacket.data);
                Party playerParty = mServer.GetWorldManager().GetPartyManager().GetParty(session.sessionId);
                for (int i = 0; i < playerParty.members.Count; i++)
                {
                    Session thatSession = mServer.GetSession(playerParty.members[i]);
                    if (thatSession != null && !session.Equals(thatSession))
                    {
                        thatSession.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, thatSession.sessionId, SendMessagePacket.MESSAGE_TYPE_PARTY, mServer.GetNameForId(session.sessionId), partyChatMessagePacket.message));
                    }
                }
                break;

            case 0x6:
                mServer.GetWorldManager().DoLogin(session);
                break;

            //Special case for groups. If it's a world group, send values, else send to zone server
            case 0x133:
                GroupCreatedPacket groupCreatedPacket = new GroupCreatedPacket(subpacket.data);
                if (!mServer.GetWorldManager().SendGroupInit(session, groupCreatedPacket.groupId))
                {
                    session.clientConnection.QueuePacket(subpacket);
                }
                break;
            }
        }
Exemplo n.º 3
0
 private void SendMotD(Session session)
 {
     session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------"));
     session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Welcome to {0}!", ConfigConstants.PREF_SERVERNAME)));
     session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Welcome to Eorzea!"));
     session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Here is a test Message of the Day from the World Server!"));
 }
        public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
        {
            Session session = mServer.GetSession(subpacket.header.sourceId);

            if (session == null && subpacket.gameMessage.opcode != 0x1000)
            {
                return;
            }

            //Normal Game Opcode
            switch (subpacket.gameMessage.opcode)
            {
            //World Server - Error
            case 0x100A:
                ErrorPacket worldError = new ErrorPacket(subpacket.data);
                switch (worldError.errorCode)
                {
                case 0x01:
                    session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20);
                    break;
                }
                break;

            //World Server - Session Begin
            case 0x1000:
                subpacket.DebugPrintSubPacket();

                SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data);

                session = mServer.AddSession(subpacket.header.sourceId);

                if (!beginSessionPacket.isLogin)
                {
                    Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
                }

                Program.Log.Info("{0} has been added to the session list.", session.GetActor().customDisplayName);

                client.FlushQueuedSendPackets();
                break;

            //World Server - Session End
            case 0x1001:
                SessionEndPacket endSessionPacket = new SessionEndPacket(subpacket.data);

                if (endSessionPacket.destinationZoneId == 0)
                {
                    session.GetActor().CleanupAndSave();
                }
                else
                {
                    session.GetActor().CleanupAndSave(endSessionPacket.destinationZoneId, endSessionPacket.destinationSpawnType, endSessionPacket.destinationX, endSessionPacket.destinationY, endSessionPacket.destinationZ, endSessionPacket.destinationRot);
                }

                Server.GetServer().RemoveSession(session.id);
                Program.Log.Info("{0} has been removed from the session list.", session.GetActor().customDisplayName);

                session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId));
                client.FlushQueuedSendPackets();
                break;

            //World Server - Party Synch
            case 0x1020:
                PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
                Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
                break;

            //Ping
            case 0x0001:
                //subpacket.DebugPrintSubPacket();
                PingPacket pingPacket = new PingPacket(subpacket.data);
                session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time));
                session.Ping();
                break;

            //Unknown
            case 0x0002:

                subpacket.DebugPrintSubPacket();
                session.QueuePacket(_0x2Packet.BuildPacket(session.id));
                client.FlushQueuedSendPackets();

                break;

            //Chat Received
            case 0x0003:
                ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
                //Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType);

                if (chatMessage.message.StartsWith("!"))
                {
                    if (Server.GetCommandProcessor().DoCommand(chatMessage.message, session))
                    {
                        return;
                    }
                    ;
                }

                if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT)
                {
                    session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
                }

                break;

            //Langauge Code (Client safe to send packets to now)
            case 0x0006:
                LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
                LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true);
                Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
                LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true);
                session.languageCode = langCode.languageCode;
                break;

            //Unknown - Happens a lot at login, then once every time player zones
            case 0x0007:
                //subpacket.DebugPrintSubPacket();
                ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data);
                break;

            //Update Position
            case 0x00CA:
                //Update Position
                UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
                session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
                session.GetActor().SendInstanceUpdate();

                if (session.GetActor().IsInZoneChange())
                {
                    session.GetActor().SetZoneChanging(false);
                }

                break;

            //Set Target
            case 0x00CD:
                //subpacket.DebugPrintSubPacket();

                SetTargetPacket setTarget        = new SetTargetPacket(subpacket.data);
                session.GetActor().currentTarget = setTarget.actorID;
                session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true);
                break;

            //Lock Target
            case 0x00CC:
                LockTargetPacket lockTarget            = new LockTargetPacket(subpacket.data);
                session.GetActor().currentLockedTarget = lockTarget.actorID;
                break;

            //Start Event
            case 0x012D:
                subpacket.DebugPrintSubPacket();
                EventStartPacket eventStart = new EventStartPacket(subpacket.data);

                /*
                 * if (eventStart.error != null)
                 * {
                 *  player.errorMessage += eventStart.error;
                 *
                 *  if (eventStart.errorIndex == eventStart.errorNum - 1)
                 *      Program.Log.Error("\n"+player.errorMessage);
                 *
                 *
                 *  break;
                 * }
                 */

                Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);


                session.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
                session.GetActor().currentEventName  = eventStart.triggerName;


                if (ownerActor == null)
                {
                    //Is it a instance actor?
                    ownerActor = session.GetActor().zone.FindActorInArea(session.GetActor().currentEventOwner);
                    if (ownerActor == null)
                    {
                        //Is it a Director?
                        Director director = session.GetActor().GetDirector(eventStart.scriptOwnerActorID);
                        if (director != null)
                        {
                            ownerActor = director;
                        }
                        else
                        {
                            Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
                            break;
                        }
                    }
                }

                session.GetActor().StartEvent(ownerActor, eventStart);

                Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
                break;

            //Unknown, happens at npc spawn and cutscene play????
            case 0x00CE:
                subpacket.DebugPrintSubPacket();
                break;

            //Event Result
            case 0x012E:
                subpacket.DebugPrintSubPacket();
                EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
                Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams));

                /*
                 * //Is it a static actor? If not look in the player's instance
                 * Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner);
                 * if (updateOwnerActor == null)
                 * {
                 *  updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
                 *
                 *  if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
                 *      updateOwnerActor = session.GetActor().currentDirector;
                 *
                 *  if (updateOwnerActor == null)
                 *      break;
                 * }
                 */
                session.GetActor().UpdateEvent(eventUpdate);

                //LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate);

                break;

            case 0x012F:
                subpacket.DebugPrintSubPacket();
                ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
                if (paramRequest.paramName.Equals("charaWork/exp"))
                {
                    session.GetActor().SendCharaExpInfo();
                }
                break;

            //Group Created Confirm
            case 0x0133:
                GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data);
                Server.GetWorldManager().SendGroupInit(session, groupCreated.groupId);
                break;

            /* RECRUITMENT */
            //Start Recruiting
            case 0x01C3:
                StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
                session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true));
                break;

            //End Recruiting
            case 0x01C4:
                session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id));
                break;

            //Party Window Opened, Request State
            case 0x01C5:
                session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0));
                break;

            //Search Recruiting
            case 0x01C7:
                RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
                break;

            //Get Recruitment Details
            case 0x01C8:
                RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
                RecruitmentDetails details = new RecruitmentDetails();
                details.recruiterName = "Localhost Character";
                details.purposeId     = 2;
                details.locationId    = 1;
                details.subTaskId     = 1;
                details.comment       = "This is a test details packet sent by the server. No implementation has been Created yet...";
                details.num[0]        = 1;
                session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details));
                break;

            //Accepted Recruiting
            case 0x01C6:
                subpacket.DebugPrintSubPacket();
                break;

            /* SOCIAL STUFF */
            case 0x01C9:
                AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
                session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name));
                break;

            case 0x01CA:
                AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
                session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name));
                break;

            case 0x01CB:
                int offset1 = 0;
                session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1));
                break;

            case 0x01CC:
                AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
                session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name));
                break;

            case 0x01CD:
                AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
                session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name));
                break;

            case 0x01CE:
                int offset2 = 0;
                session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple <long, string>[] { new Tuple <long, string>(01, "Test2") }, ref offset2));
                break;

            case 0x01CF:
                session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null));
                break;

            /* SUPPORT DESK STUFF */
            //Request for FAQ/Info List
            case 0x01D0:
                FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
                session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }));
                break;

            //Request for body of a faq/info selection
            case 0x01D1:
                FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
                session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"));
                break;

            //Request issue list
            case 0x01D2:
                GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
                session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }));
                break;

            //Request if GM ticket exists
            case 0x01D3:
                session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false));
                break;

            //Request for GM response message
            case 0x01D4:
                session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."));
                break;

            //GM Ticket Sent
            case 0x01D5:
                GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
                Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
                session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true));
                break;

            //Request to end ticket
            case 0x01D6:
                session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id));
                break;

            default:
                Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
                subpacket.DebugPrintSubPacket();
                break;
            }
        }