/// <summary> /// 加入金币场模式 /// </summary> /// <param name="id"></param> public void SendJoinGoldPattern(int id) { SendGoldFlowerJoinGoldRoom req = new SendGoldFlowerJoinGoldRoom(); req.id = id; NetProcess.SendRequest <SendGoldFlowerJoinGoldRoom>(req, TenProtoIdMap.CMD_SendJoinGoldPattern, (msg) => { TenCreateJoinRoomAck ack = msg.Read <TenCreateJoinRoomAck>(); if (ack.code == 1) { TenModel.Inst.CleanModel(true); ServerCreateJoinRoom(ack.data); } else { GameUtils.ShowErrorTips(ack.code); } }); }
/// <summary> /// 加入金币场模式 /// </summary> /// <param name="id"></param> public void SendJoinGoldPattern(int id) { SendGoldFlowerJoinGoldRoom req = new SendGoldFlowerJoinGoldRoom(); req.id = id; SQDebug.Log("11111111111111"); NetProcess.SendRequest <SendGoldFlowerJoinGoldRoom>(req, GoldFlowerProtoIdMap.CMD_SendJoinGoldPattern, (msg) => { GoldFlowerCreateRoomAck ack = msg.Read <GoldFlowerCreateRoomAck>(); if (ack.code == 1) { XXGoldFlowerGameModel.Inst.CleanMode(true); ServerCreateJoinGame(ack.data); } else { GameUtils.ShowErrorTips(ack.code); } }); }
/// <summary> /// 加入金币场模式 /// </summary> /// <param name="id"></param> public void SendJoinMJPattern(int id) { SendGoldFlowerJoinGoldRoom req = new SendGoldFlowerJoinGoldRoom(); req.id = id; NetProcess.SendRequest <SendGoldFlowerJoinGoldRoom>(req, MJProtoMap.CMD_SendJoinMJPattern, (msg) => { StartGameBackData data = msg.Read <StartGameBackData>(); if (data.code == 1) { if (mGameUI != null) { mGameUI.ReSetUI(); MJGameModel.Inst.ResetData(); } HandleStartGameData(data.data); } else { GameUtils.ShowErrorTips(data.code); } }); }