Exemplo n.º 1
0
 void Start()
 {
     //closeSocket();
     //setupSocket();
     sendDataAction = new UnityAction <string>(wifiThread);
     sendDataEvent  = new SendDataEvent();
     sendDataEvent.AddListener(sendDataAction);
 }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        status = true;
        //gameObject.SetActive(true);
        dataReceivedAction = new UnityAction <JObject>(done);
        dataReceivedEvent  = new DataReceivedEvent();
        dataReceivedEvent.AddListener(dataReceivedAction);

        dataWaitingAction = new UnityAction <string>(wait);
        dataWaitingEvent  = new SendDataEvent();
        dataWaitingEvent.AddListener(dataWaitingAction);
    }
Exemplo n.º 3
0
 public void SendData(Data d)
 {
     try
     {
         new Thread(delegate() {
             SendDataEvent.Invoke(d);
         }).Start();
     }
     catch (Exception e)
     {
         Console.WriteLine(e.StackTrace);
     }
 }
Exemplo n.º 4
0
 protected virtual void OnSendDataEvent(object obj)
 {
     SendDataEvent?.Invoke(obj);
 }