Exemplo n.º 1
0
        public virtual void Send(uint packetId, object packet)
        {
            var cancel = SendHandler.HandlePacket(packetId, packet)?.Cancel ?? false;

            if (cancel)
            {
                return;
            }

            var ds = new DataStream {
                IsLittleEndian = false
            };
            var ok = PacketsRegistry.Serialize(packetId, ds, packet);

            if (ok)
            {
                Send(packetId, ds);
                SendCompleteHandler.HandlePacket(packetId, packet);
            }
            else
            {
                Log.Error("Try to send unknown packet {0}", packetId);
            }
        }
Exemplo n.º 2
0
        protected virtual void ConnectWork()
        {
            try
            {
                if (_Url != null)
                {
                    bool isMulticastOrBroadcast = false;
                    int  port = 0;

                    Uri uri = new Uri(_Url);
                    port = uri.Port;
                    var addresses = Dns.GetHostAddresses(uri.DnsSafeHost);
                    if (addresses != null && addresses.Length > 0)
                    {
                        var address = addresses[0];
                        if (address.AddressFamily == AddressFamily.InterNetwork)
                        {
                            if (address.Equals(IPAddress.Broadcast))
                            {
                                isMulticastOrBroadcast = true;
                            }
                            else
                            {
                                var firstb = address.GetAddressBytes()[0];
                                if (firstb >= 224 && firstb < 240)
                                {
                                    isMulticastOrBroadcast = true;
                                }
                            }
                        }
                        else if (address.AddressFamily == AddressFamily.InterNetworkV6)
                        {
                            if (address.IsIPv6Multicast)
                            {
                                isMulticastOrBroadcast = true;
                            }
                        }
                        _Socket = new Socket(address.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
                        if (isMulticastOrBroadcast)
                        {
                            _Socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
                            if (address.AddressFamily == AddressFamily.InterNetworkV6)
                            {
#if NET_STANDARD_2_0 || NET_4_6
                                // Notice: it is a pitty that unity does not support ipv6 multicast. (Unity 5.6)
                                _Socket.SetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.AddMembership, new IPv6MulticastOption(address));
                                _Socket.SetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.MulticastTimeToLive, 5);
#endif
                                _Socket.Bind(new IPEndPoint(IPAddress.IPv6Any, 0));
                            }
                            else
                            {
                                if (!address.Equals(IPAddress.Broadcast))
                                {
                                    _Socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(address, IPAddress.Any));
                                    _Socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 5);
                                }
                                _Socket.Bind(new IPEndPoint(IPAddress.Any, 0));
                            }
                            _BroadcastEP = new IPEndPoint(address, port);
                        }
                        else
                        {
                            _Socket.Connect(address, port);
                        }
                    }
                }
                if (_Socket != null)
                {
                    if (_PreStart != null)
                    {
                        _PreStart(this);
                    }
                    byte[]   receivebuffer = new byte[CONST.MTU];
                    int      receivecnt    = 0;
                    EndPoint broadcastRespEP;
                    if (_BroadcastEP != null && _BroadcastEP.AddressFamily == AddressFamily.InterNetworkV6)
                    {
                        broadcastRespEP = new IPEndPoint(IPAddress.IPv6Any, 0);
                    }
                    else
                    {
                        broadcastRespEP = new IPEndPoint(IPAddress.Any, 0);
                    }
                    Action BeginReceive = () =>
                    {
                        if (_BroadcastEP != null)
                        {
                            _Socket.BeginReceiveFrom(receivebuffer, 0, CONST.MTU, SocketFlags.None, ref broadcastRespEP, ar =>
                            {
                                try
                                {
                                    receivecnt = _Socket.EndReceiveFrom(ar, ref broadcastRespEP);
                                }
                                catch (Exception e)
                                {
                                    if (IsConnectionAlive)
                                    {
                                        _ConnectWorkCanceled = true;
                                        PlatDependant.LogError(e);
                                    }
                                }
                                _HaveDataToSend.Set();
                            }, null);
                        }
                        else
                        {
                            _Socket.BeginReceive(receivebuffer, 0, CONST.MTU, SocketFlags.None, ar =>
                            {
                                try
                                {
                                    receivecnt = _Socket.EndReceive(ar);
                                }
                                catch (Exception e)
                                {
                                    if (IsConnectionAlive)
                                    {
                                        _ConnectWorkCanceled = true;
                                        PlatDependant.LogError(e);
                                    }
                                }
                                _HaveDataToSend.Set();
                            }, null);
                        }
                    };
                    if (_OnReceive != null)
                    {
                        BeginReceive();
                    }
                    while (!_ConnectWorkCanceled)
                    {
                        if (_OnReceive != null)
                        {
                            if (receivecnt > 0)
                            {
                                if (_BroadcastEP != null && _WaitForBroadcastResp)
                                {
                                    _OnReceive(receivebuffer, receivecnt, broadcastRespEP);
                                    receivecnt = 0;
                                    BeginReceive();
                                }
                                else
                                {
                                    if (_BroadcastEP != null)
                                    {
                                        _Socket.Connect(broadcastRespEP);
                                        _BroadcastEP = null;
                                    }
                                    _OnReceive(receivebuffer, receivecnt, _Socket.RemoteEndPoint);
                                    receivecnt = 0;
                                    BeginReceive();
                                }
                            }
                        }

                        if (!HoldSending)
                        {
                            BufferInfo binfo;
                            while (_PendingSendMessages.TryDequeue(out binfo))
                            {
                                var message = binfo.Buffer;
                                int cnt     = binfo.Count;
                                if (_OnSend != null && _OnSend(message, cnt))
                                {
                                    if (_OnSendComplete != null)
                                    {
                                        _OnSendComplete(message, true);
                                    }
                                }
                                else
                                {
                                    SendRaw(message, cnt, success =>
                                    {
                                        if (_OnSendComplete != null)
                                        {
                                            _OnSendComplete(message, success);
                                        }
                                    });
                                }
                            }
                        }

                        if (_OnUpdate != null)
                        {
                            _OnUpdate(this);
                        }

                        var waitinterval = _UpdateInterval;
                        var easeratio    = _EaseUpdateRatio;
                        if (waitinterval > 0 && easeratio > 0)
                        {
                            var easeinterval = waitinterval * easeratio;
                            if (_LastSendTick + easeinterval <= System.Environment.TickCount)
                            {
                                waitinterval = easeinterval;
                            }
                        }
                        _HaveDataToSend.WaitOne(waitinterval);
                    }
                }
            }
            catch (ThreadAbortException)
            {
                Thread.ResetAbort();
            }
            catch (Exception e)
            {
                PlatDependant.LogError(e);
            }
            finally
            {
                _ConnectWorkRunning  = false;
                _ConnectWorkCanceled = false;
                if (_PreDispose != null)
                {
                    _PreDispose(this);
                }
                if (_Socket != null)
                {
                    _Socket.Close();
                    _Socket = null;
                }
                // set handlers to null.
                _OnReceive      = null;
                _OnSend         = null;
                _OnSendComplete = null;
                _OnUpdate       = null;
                _PreDispose     = null;
            }
        }
Exemplo n.º 3
0
        protected virtual void ConnectWork()
        {
            try
            {
                PrepareSocket();
                if (_Socket != null)
                {
                    byte[] receivebuffer = new byte[CONST.MTU];
                    int    receivecnt    = 0;
                    Action BeginReceive  = () =>
                    {
                        _Socket.BeginReceive(receivebuffer, 0, 1, SocketFlags.None, ar =>
                        {
                            try
                            {
                                receivecnt = _Socket.EndReceive(ar);
                                if (receivecnt > 0)
                                {
                                    var bytesRemaining = _Socket.Available;
                                    if (bytesRemaining > 0)
                                    {
                                        if (bytesRemaining > CONST.MTU - 1)
                                        {
                                            bytesRemaining = CONST.MTU - 1;
                                        }
                                        receivecnt += _Socket.Receive(receivebuffer, 1, bytesRemaining, SocketFlags.None);
                                    }
                                }
                                else
                                {
                                    if (_ConnectWorkRunning)
                                    {
                                        _ConnectWorkCanceled = true;
                                    }
                                }
                            }
                            catch (Exception e)
                            {
                                if (IsConnectionAlive)
                                {
                                    _ConnectWorkCanceled = true;
                                    PlatDependant.LogError(e);
                                }
                            }
                            _HaveDataToSend.Set();
                        }, null);
                    };
                    BeginReceive();
                    while (!_ConnectWorkCanceled)
                    {
                        if (receivecnt > 0)
                        {
                            if (_OnReceive != null)
                            {
                                _OnReceive(receivebuffer, receivecnt, _Socket.RemoteEndPoint);
                            }
                            receivecnt = 0;
                            BeginReceive();
                        }

                        BufferInfo binfo;
                        while (_PendingSendMessages.TryDequeue(out binfo))
                        {
                            var message = binfo.Buffer;
                            int cnt     = binfo.Count;
                            if (_OnSend != null && _OnSend(message, cnt))
                            {
                                if (_OnSendComplete != null)
                                {
                                    _OnSendComplete(message, true);
                                }
                            }
                            else
                            {
                                SendRaw(message, cnt, success =>
                                {
                                    if (_OnSendComplete != null)
                                    {
                                        _OnSendComplete(message, success);
                                    }
                                });
                            }
                        }

                        _HaveDataToSend.WaitOne();
                    }
                    _Socket.Shutdown(SocketShutdown.Both);
                }
            }
            catch (ThreadAbortException)
            {
                Thread.ResetAbort();
            }
            catch (Exception e)
            {
                PlatDependant.LogError(e);
            }
            finally
            {
                _ConnectWorkRunning  = false;
                _ConnectWorkCanceled = false;
                if (_PreDispose != null)
                {
                    _PreDispose(this);
                }
                if (_Socket != null)
                {
                    _Socket.Close();
                    _Socket = null;
                }
                // set handlers to null.
                _OnReceive      = null;
                _OnSend         = null;
                _OnSendComplete = null;
                _PreDispose     = null;
            }
        }