Exemplo n.º 1
0
        public void SendShot(SendShotToServerEvent evt, UnblockedWeaponNode weaponNode)
        {
            SelfShotEvent eventInstance = new SelfShotEvent();

            if (evt.TargetingData.BestDirection != null)
            {
                eventInstance.ShotDirection = evt.TargetingData.BestDirection.Dir;
            }
            else
            {
                eventInstance.ShotDirection = new MuzzleLogicAccessor(weaponNode.muzzlePoint, weaponNode.weaponInstance).GetFireDirectionWorld();
            }
            base.ScheduleEvent(eventInstance, weaponNode);
        }
Exemplo n.º 2
0
 public void ShakeOnShot(SelfShotEvent e, NotVulcanKickbackNode weapon, [JoinByTank] SelfTankNode tank, [JoinAll] CameraShakerNode cameraShaker, [JoinAll] SingleNode <GameCameraShakerSettingsComponent> settings, [JoinAll] SingleNode <MainHUDComponent> hud)
 {
     cameraShaker.cameraShaker.ShakeOnce(settings.component, weapon.kickbackCameraShakerConfig, weapon.weaponCooldown.CooldownIntervalSec);
     hud.component.battleHudRoot.ShakeHUDOnShot(settings.component, weapon.kickbackCameraShakerConfig);
 }