private void _fireSelectionChanged(ItemSlotPlain p, SelectorActionType t)
 {
     if (SelectionChanged != null)
     {
         SelectionChanged(this, new MultiSlotSelectorEventArgs(p, t));
     }
 }
 private void _fireMultiSelectionChanged(Quality q, SelectorActionType t)
 {
     if (MultiSelectionChanged != null)
     {
         MultiSelectionChanged(this, new MultiQualitySelectorEventArgs(q, t));
     }
 }