Exemplo n.º 1
0
    private void OnAck_SelectServer(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        SelectServerAck        ack = Serializer.Deserialize <SelectServerAck>(ms);

        if (GTItemHelper.ShowNetworkError(ack.RetCode) == false)
        {
            return;
        }
        GTEventCenter.FireEvent(GTEventID.TYPE_LOGIN_SELECTSERVER);
        if (GTGlobal.IsAlong)
        {
            GTLauncher.Instance.LoadScene(GTCopyKey.SCENE_Role);
        }
        else
        {
            NetworkManager.Instance.Close();
            NetworkManager.Instance.ConnectGameServer(ack.ServerAddr, ack.ServerPort, () =>
            {
                RoleListReq req = new RoleListReq();
                req.AccountID   = MLLogin.Instance.LastAccountID;
                req.LoginCode   = ack.LoginCode;
                NetworkManager.Instance.Send(MessageID.MSG_ROLE_LIST_REQ, req);
            });
        }
    }
Exemplo n.º 2
0
    private void OnReq_LoginServer(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        SelectServerReq        req = Serializer.Deserialize <SelectServerReq>(ms);
        SelectServerAck        ack = new SelectServerAck();

        NetworkManager.Instance.Send(MessageID.MSG_SELECT_SERVER_ACK, ack, 0, 0);
    }