Exemplo n.º 1
0
        public SelectData(SelectScreen selectscreen, Input.ButtonMap buttonmap, TextSection textsection, String prefix, Boolean moveoverempty)
        {
            if (selectscreen == null) throw new ArgumentNullException("selectscreen");
            if (buttonmap == null) throw new ArgumentNullException("buttonmap");
            if (textsection == null) throw new ArgumentNullException("textsection");
            if (prefix == null) throw new ArgumentNullException("prefix");

            m_selectscreen = selectscreen;
            m_buttonmap = buttonmap;
            m_moveoverempty = moveoverempty;

            m_elements = new Elements.Collection(SelectScreen.SpriteManager, SelectScreen.AnimationManager, SelectScreen.SoundManager, SelectScreen.MenuSystem.FontMap);
            m_elements.Build("cursor.active", textsection, prefix + ".cursor.active");
            m_elements.Build("cursor.done", textsection, prefix + ".cursor.done");
            m_elements.Build("cursor.move", textsection, prefix + ".cursor.move");
            m_elements.Build("random.move", textsection, prefix + ".random.move");
            m_elements.Build("player.face", textsection, prefix + ".face");
            m_elements.Build("player.name", textsection, prefix + ".name");

            m_startcell = textsection.GetAttribute<Point>(prefix + ".cursor.startcell");

            // X & Y seem to be reversed for this
            m_startcell = new Point(m_startcell.Y, m_startcell.X);

            Reset();
        }
Exemplo n.º 2
0
        public MenuSystem(SubSystems subsystems)
            : base(subsystems)
        {
            TextFile textfile = GetSubSystem<IO.FileSystem>().OpenTextFile(@"data/system.def");
            TextSection info = textfile.GetSection("info");
            TextSection files = textfile.GetSection("files");

            m_motifname = info.GetAttribute<String>("name", String.Empty);
            m_motifauthor = info.GetAttribute<String>("author", String.Empty);

            Dictionary<Int32, Font> fontmap = new Dictionary<Int32, Font>();

            Drawing.SpriteSystem spritesystem = GetSubSystem<Drawing.SpriteSystem>();

            String fontpath1 = files.GetAttribute<String>("font1", null);
            if (fontpath1 != null) fontmap[1] = spritesystem.LoadFont(fontpath1);

            String fontpath2 = files.GetAttribute<String>("font2", null);
            if (fontpath2 != null) fontmap[2] = spritesystem.LoadFont(fontpath2);

            String fontpath3 = files.GetAttribute<String>("font3", null);
            if (fontpath3 != null) fontmap[3] = spritesystem.LoadFont(fontpath3);

            m_fontmap = new Drawing.FontMap(fontmap);

            String soundpath = @"data/" + files.GetAttribute<String>("snd");
            String spritepath = @"data/" + files.GetAttribute<String>("spr");
            String animpath = textfile.Filepath;

            m_titlescreen = new TitleScreen(this, textfile.GetSection("Title Info"), spritepath, animpath, soundpath);
            m_titlescreen.LoadBackgrounds("Title", textfile);

            m_versusscreen = new VersusScreen(this, textfile.GetSection("VS Screen"), spritepath, animpath, soundpath);
            m_versusscreen.LoadBackgrounds("Versus", textfile);

            m_selectscreen = new SelectScreen(this, textfile.GetSection("Select Info"), spritepath, animpath, soundpath);
            m_selectscreen.LoadBackgrounds("Select", textfile);

            m_combatscreen = new CombatScreen(this);
            m_replayscreen = new RecordedCombatScreen(this);

            m_currentscreen = null;
            m_newscreen = null;
            m_fade = 0;
            m_fadespeed = 0;
            m_eventqueue = new Queue<Events.Base>();
        }
Exemplo n.º 3
0
        private void load(SeeSharpStorage storage)
        {
            var basePath    = storage.GetFullPath(string.Empty);
            var pageStorage = storage.GetStorageForDirectory("pages");

            _pagesPath = pageStorage.GetFullPath(string.Empty);

            var syncManager = new SyncManager(basePath, _pagesPath, _state);

            var selectScreen = new SelectScreen(_state)
            {
                Save = () => { syncManager.Save(); }
            };

            Add(new ScreenStack(selectScreen)
            {
                RelativeSizeAxes = Axes.Both,
            });
        }