private void PrepareGame() { if (GameState == 2 && OldGameState == 1) { Map.SetCharacterType(SelectCharactersMenu.GetCharacterPlay()); Scorebar.SetCharacter(SelectCharactersMenu.GetCharacterPlay()); } }
private void PrepareGame() { if (GameState == 2 && OldGameState == 1) { Map.SetCharacterType(SelectCharactersMenu.GetCharacterPlay()); Scorebar.SetCharacter(SelectCharactersMenu.GetCharacterPlay()); } }