private void Awake()
        {
            GetComponentInChildren <Text>()
            .text = level.ToString();

            button.interactable = SettingHelper.IsLevelUnlocked(level)
                                  .GetOrDefault(level == 1);

            var score = SettingHelper.GetLevelScore(level).GetOrDefault(0);

            score1.enabled = score >= 1;
            score2.enabled = score >= 2;
            score3.enabled = score >= 3;

            button.onClick.AddListener(() =>
                                       SelectLevelController.LoadLevel(level)
                                       );
        }