// Start is called before the first frame update void Start() { seekComponent = GetComponent <SeekAI>(); shootingComponent = GetComponent <Enemy>(); enemyComponent = GetComponent <Enemy>(); nextPoint = transform.position; }
// Start is called before the first frame update void Start() { seekComponent = GetComponent <SeekAI>(); shootingComponent = GetComponent <Enemy>(); if (seekComponent != null) { target = seekComponent.target; } }