Exemplo n.º 1
0
    private void OnSeatInfoChanged(TransferData data)
    {
        SeatEntity seat = data.GetValue <SeatEntity>("Seat");

        RoomEntity.RoomStatus roomStatus   = data.GetValue <RoomEntity.RoomStatus>("RoomStatus");
        SeatEntity.SeatStatus playerStatus = data.GetValue <SeatEntity.SeatStatus>("PlayerStatus");
        SetSeatInfo(seat, roomStatus, playerStatus);
    }
        /// <summary>
        /// 玩家操作状态变更
        /// </summary>
        private void OnOperateStateChanged(TransferData data)
        {
            bool isPlayer = data.GetValue <bool>("IsPlayer");

            if (isPlayer)
            {
                RoomEntity.RoomStatus roomStatus = data.GetValue <RoomEntity.RoomStatus>("RoomStatus");
                SeatEntity.SeatStatus seatStatus = data.GetValue <SeatEntity.SeatStatus>("PlayerStatus");
                RefreshAll(roomStatus, seatStatus);
            }
        }
Exemplo n.º 3
0
        private void SetSeatInfo(SeatEntity seat, RoomEntity.RoomStatus roomStatus, SeatEntity.SeatStatus playerStatus)
        {
            if (m_nSeatIndex == seat.Index)
            {
                m_SeatPos = seat.Pos;
                if (seat.PlayerId == 0)
                {
                    m_PlayerInfo.gameObject.SetActive(false);
                    m_Ready.gameObject.SetActive(false);
                    m_UIPass.gameObject.SetActive(false);
                    if (roomStatus == RoomEntity.RoomStatus.Ready && playerStatus == SeatEntity.SeatStatus.Idle)
                    {
                        if (m_BtnChangeSeat != null)
                        {
                            m_BtnChangeSeat.gameObject.SetActive(true);
                        }
                    }
                    else
                    {
                        if (m_BtnChangeSeat != null)
                        {
                            m_BtnChangeSeat.gameObject.SetActive(false);
                        }
                    }
                }
                else
                {
                    m_UIPass.gameObject.SetActive(seat.IsPass);
                    m_PlayerInfo.gameObject.SetActive(true);
                    m_Ready.gameObject.SetActive(seat.Status == SeatEntity.SeatStatus.Ready);
                    if (m_BtnChangeSeat != null)
                    {
                        m_BtnChangeSeat.gameObject.SetActive(false);
                    }
                }
                m_RemainingPokerNum.transform.parent.gameObject.SetActive(roomStatus == RoomEntity.RoomStatus.Begin);
                if (m_RemainingPokerNum.transform.parent.gameObject.activeInHierarchy)
                {
                    m_RemainingPokerNum.SafeSetText(seat.pokerList.Count.ToString());
                }

                m_PlayerInfo.SetUI(seat);

                //if (seat.isDouble && roomStatus == RoomEntity.RoomStatus.Pao)
                //{
                //    PlayUIAnimation(UIAnimationType.UIAnimation_Pao);
                //}
            }
        }
Exemplo n.º 4
0
    private void SetSeatInfo(SeatEntity seat, RoomEntity.RoomStatus roomStatus, SeatEntity.SeatStatus playerStatus)
    {
        if (m_nSeatIndex == seat.Index)
        {
            if (seat.PlayerId == 0)
            {
                m_PlayerInfo.gameObject.SetActive(false);
                m_Ready.gameObject.SetActive(false);
                if (roomStatus == RoomEntity.RoomStatus.Ready && playerStatus == SeatEntity.SeatStatus.Idle)
                {
                    if (m_BtnChangeSeat != null)
                    {
                        m_BtnChangeSeat.gameObject.SetActive(true);
                    }
                }
                else
                {
                    if (m_BtnChangeSeat != null)
                    {
                        m_BtnChangeSeat.gameObject.SetActive(false);
                    }
                }
            }
            else
            {
                m_PlayerInfo.gameObject.SetActive(true);
                m_Ready.gameObject.SetActive(seat.Status == SeatEntity.SeatStatus.Ready);
                if (m_BtnChangeSeat != null)
                {
                    m_BtnChangeSeat.gameObject.SetActive(false);
                }
            }
            m_PlayerInfo.SetUI(seat);

            if (seat.isDouble && roomStatus == RoomEntity.RoomStatus.Pao)
            {
                PlayUIAnimation(UIAnimationType.UIAnimation_Pao);
            }
        }
    }
 /// <summary>
 /// 刷新全部操作项目
 /// </summary>
 /// <param name="roomStatus"></param>
 /// <param name="seatStatus"></param>
 public void RefreshAll(RoomEntity.RoomStatus roomStatus, SeatEntity.SeatStatus seatStatus)
 {
     ShowChuPaiItem(roomStatus == RoomEntity.RoomStatus.Begin && seatStatus == SeatEntity.SeatStatus.Operate);
     ShowQiangGuan(false);
 }