void ISeamothArm.SetRotation(SeamothArm arm, bool isDocked) { if (Seamoth == null) { return; } if (isDocked) { SubRoot subRoot = Seamoth.GetComponentInParent <SubRoot>(); if (subRoot.isCyclops) { if (arm == SeamothArm.Right) { transform.localRotation = Quaternion.Euler(32, 336, 310); } else { transform.localRotation = Quaternion.Euler(32, 24, 50); } } else { transform.localRotation = Quaternion.Euler(346, 0, 0); } } else { transform.localRotation = Quaternion.Euler(346, 0, 0); } }
void ISeamothArm.SetRotation(SeamothArm arm, bool isDocked) { if (Seamoth == null) { return; } if (isDocked) { SubRoot subRoot = Seamoth.GetComponentInParent <SubRoot>(); if (subRoot.isCyclops) { if (arm == SeamothArm.Right) { transform.localRotation = Quaternion.Euler(37, 327, 300); } else { transform.localRotation = Quaternion.Euler(37, 33, 60); } } else { if (arm == SeamothArm.Right) { transform.localRotation = Quaternion.Euler(20, 352, 20); } else { transform.localRotation = Quaternion.Euler(20, 8, 340); } } } else { if (arm == SeamothArm.Right) { transform.localRotation = Quaternion.Euler(355, 343, 19); } else { transform.localRotation = Quaternion.Euler(355, 17, 341); } } }
public void OnHit() { if (Seamoth.CanPilot() && Seamoth.GetPilotingMode()) { Vector3 position = default(Vector3); GameObject targetObject = null; UWE.Utils.TraceFPSTargetPosition(Seamoth.gameObject, 6.5f, ref targetObject, ref position, true); if (targetObject == null) { InteractionVolumeUser component = Player.main.gameObject.GetComponent <InteractionVolumeUser>(); if (component != null && component.GetMostRecent() != null) { targetObject = component.GetMostRecent().gameObject; } } if (targetObject) { LiveMixin liveMixin = targetObject.FindAncestor <LiveMixin>(); if (liveMixin) { bool flag = liveMixin.IsAlive(); liveMixin.TakeDamage(50f, position, DamageType.Normal, null); Utils.PlayFMODAsset(hitFishSound, front, 50f); } else { Utils.PlayFMODAsset(hitTerrainSound, front, 50f); } VFXSurface component2 = targetObject.GetComponent <VFXSurface>(); Vector3 euler = MainCameraControl.main.transform.eulerAngles + new Vector3(300f, 90f, 0f); VFXSurfaceTypeManager.main.Play(component2, vfxEventType, position, Quaternion.Euler(euler), Seamoth.transform); targetObject.SendMessage("BashHit", this, SendMessageOptions.DontRequireReceiver); } } }
public void FixedUpdate() { if (hook.attached) { grapplingLoopSound.Play(); Vector3 value = hook.transform.position - front.position; Vector3 a = Vector3.Normalize(value); float magnitude = value.magnitude; if (magnitude > 1f) { if (!IsUnderwater() && Seamoth.transform.position.y + 0.2f >= grapplingStartPos.y) { a.y = Mathf.Min(a.y, 0f); } Seamoth.GetComponent <Rigidbody>().AddForce(a * seamothGrapplingAccel, ForceMode.Acceleration); hook.GetComponent <Rigidbody>().AddForce(-a * 400f, ForceMode.Force); } rope.SetIsHooked(); } else if (hook.flying) { if ((hook.transform.position - front.position).magnitude > maxDistance) { ResetHook(); } grapplingLoopSound.Play(); } else { grapplingLoopSound.Stop(); } }
public void OnHit() { if (Seamoth.CanPilot() && Seamoth.GetPilotingMode()) { Vector3 pos = Vector3.zero; GameObject hitObject = null; drillTarget = null; UWE.Utils.TraceFPSTargetPosition(Seamoth.gameObject, attackDist, ref hitObject, ref pos, true); if (hitObject == null) { InteractionVolumeUser component = Player.main.gameObject.GetComponent <InteractionVolumeUser>(); if (component != null && component.GetMostRecent() != null) { hitObject = component.GetMostRecent().gameObject; } } if (hitObject && drilling) { var drillable = hitObject.FindAncestor <SeamothDrillable>(); loopHit.Play(); if (drillable) { drillable.OnDrill(fxSpawnPoint.position, Seamoth, out GameObject gameObject2); if (!gameObject2) { StopEffects(); } drillTarget = gameObject2; if (fxControl.emitters[0].fxPS != null && !fxControl.emitters[0].fxPS.emission.enabled) { fxControl.Play(0); } } else { LiveMixin liveMixin = hitObject.FindAncestor <LiveMixin>(); if (liveMixin) { bool flag = liveMixin.IsAlive(); liveMixin.TakeDamage(4f, pos, DamageType.Drill, null); drillTarget = hitObject; } VFXSurface component2 = hitObject.GetComponent <VFXSurface>(); if (drillFXinstance == null) { drillFXinstance = VFXSurfaceTypeManager.main.Play(component2, vfxEventType, fxSpawnPoint.position, fxSpawnPoint.rotation, fxSpawnPoint); } else if (component2 != null && prevSurfaceType != component2.surfaceType) { VFXLateTimeParticles component3 = drillFXinstance.GetComponent <VFXLateTimeParticles>(); component3.Stop(); Destroy(drillFXinstance.gameObject, 1.6f); drillFXinstance = VFXSurfaceTypeManager.main.Play(component2, vfxEventType, fxSpawnPoint.position, fxSpawnPoint.rotation, fxSpawnPoint); prevSurfaceType = component2.surfaceType; } hitObject.SendMessage("BashHit", this, SendMessageOptions.DontRequireReceiver); } } else { StopEffects(); } } }