Exemplo n.º 1
0
        private IEnumerator TrackNewSeabreezeCoroutine(FCSConnectableDevice obj)
        {
            yield return(new WaitForEndOfFrame());

            GameObject newSeaBase = obj?.gameObject?.transform?.parent?.gameObject;

            QuickLogger.Debug($"SeaBase Base Found in Track {newSeaBase?.name}");
            QuickLogger.Debug($"Cooker Base Found in Track {_habitat?.name}");

            if (newSeaBase != null && newSeaBase == _habitat)
            {
                QuickLogger.Debug("Adding Seabreeze");
                SeaBreezes.Add(obj.GetPrefabIDString(), obj);
                DisplayManager.UpdateSeaBreezes();
                QuickLogger.Debug("Added Seabreeze");
            }
        }
Exemplo n.º 2
0
        private void GetSeaBreezes()
        {
            //Clear the list
            SeaBreezes.Clear();

            //Check if there is a base connected
            if (_habitat != null || Mod.SeabeezeTechType() != TechType.None)
            {
                var connectableDevices = _habitat.GetComponentsInChildren <FCSConnectableDevice>().ToList();

                foreach (var device in connectableDevices)
                {
                    if (device.GetTechType() == Mod.SeabeezeTechType())
                    {
                        SeaBreezes.Add(device.GetPrefabIDString(), device);
                    }
                }
            }
        }