public void SwitchAccount() { WorldManager.instance.AddMemoryInfo(WORLD_MEMORY_INFO.SDK_UPLOADINFO_STOP, true); SdkU3d.ntSwitchAccount(); }
public void SwitchAccount() { WorldManager.instance.AddMemoryInfo(WORLD_MEMORY_INFO.SDK_UPLOADINFO_STOP, true); SdkU3d.ntSwitchAccount(); }