Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        //游戏状态
        MyClass.gameState = GameState.Load;

        //如果是IOS平台
        #if (IOS_SDK)
        //页面跟踪
        SdkToU3d.TrackPageBeginWithName("Menu");
        #endif

        //首页界面允许点击
        menuInterfaceClickEnable = true;

        //设置界面允许点击
        settingInterfaceClickEnable = true;

        //根据屏幕宽高比,计算左右墙壁的本地位置
        leftWall.anchoredPosition3D  = new Vector3(-50 - Camera.main.aspect * 4000 / 6, 255, 0);
        rightWall.anchoredPosition3D = new Vector3(50 + Camera.main.aspect * 4000 / 6, 255, 0);

        //刷新首页中的玩家角色
        RefreshMenuPlayer();
    }