//reference to a object/script with all images and answers // Use this for initialization void Start() { audioPlayer = GetComponent <AudioSource>(); Q1.onClick.AddListener(OnClickAction1); Q2.onClick.AddListener(OnClickAction2); Q3.onClick.AddListener(OnClickAction3); Q4.onClick.AddListener(OnClickAction4); candyButton.onClick.AddListener(OnClickCandy); askButton.onClick.AddListener(MakeQuestionsAppear); GameObject g = GameObject.FindGameObjectWithTag("Scroll"); proto = GetComponentInParent <ProtoTypeManager>(); scrollAct = g.GetComponent <ScrollUp>(); if (_isGod) { //set characterAmount to god characters } else { //set characterAmount to childcharacters } rnd = Random.Range(0, characterAmount); //get character img // Characterimg = characterarray [rnd] //get answer list //characterAnswers = characterAnswers Array [rnd] GetComponentInChildren <SpriteRenderer>().sprite = Characterimg; }
private void Update() { IsFiring = Input.GetButton(GameConstants.Axis_Fire); IsVenting = Input.GetButton(GameConstants.Axis_Vent); var scroll = Input.GetAxis(GameConstants.Axis_Scroll); if (scroll > 0f) { ScrollUp.Invoke(); } else if (scroll < 0f) { ScrollDown.Invoke(); } }