Exemplo n.º 1
0
 public void EngageTrigger(ScrollTrigger trigger)
 {
     trigger.bHasTriggered = true;
     if (trigger.Triggers.Contains(EScrollTriggerType.SwapSprite))
     {
         trigger.PreviousSprite = Renderer.sprite;
         Renderer.sprite        = trigger.TriggerSprite;
     }
     if (trigger.Triggers.Contains(EScrollTriggerType.PlayClip) && trigger.TriggerClip != null)
     {
         AudioManager.instance.PlayOneShotEffect(trigger.TriggerClip);
     }
     if (trigger.Triggers.Contains(EScrollTriggerType.PlayLoopingClip) && trigger.TriggerClip != null)
     {
         AudioManager.instance.StartAmbientLoop(trigger.TriggerClip);
         trigger.PreviousClip = AudioManager.instance.SourceAmbientLoop.clip;
     }
     if (trigger.Triggers.Contains(EScrollTriggerType.StopLoopingClip))
     {
         AudioManager.instance.StopAmbientLoop();
     }
     if (trigger.Triggers.Contains(EScrollTriggerType.Crossfade))
     {
         trigger.PreviousClip = AudioManager.instance.SourceMusic.clip;
         AudioManager.instance.Crossfade(trigger.TriggerClip);
     }
 }
Exemplo n.º 2
0
 public void ReverseTrigger(ScrollTrigger trigger)
 {
     trigger.bHasTriggered = false;
     if (trigger.Triggers.Contains(EScrollTriggerType.SwapSprite) && trigger.TriggerSprite != null)
     {
         Renderer.sprite = trigger.PreviousSprite;
     }
     if (trigger.Triggers.Contains(EScrollTriggerType.PlayLoopingClip))
     {
         //TODO: Add re-starting previous ambient loops?
         AudioManager.instance.StopAmbientLoop();
     }
     if (trigger.Triggers.Contains(EScrollTriggerType.Crossfade))
     {
         AudioManager.instance.Crossfade(trigger.PreviousClip);
     }
 }