public void StartGame() { if (player != null) { player.AutoDestruccion(); } player = Instantiate(playerPrefab, startPoint).GetComponent <Scroll>(); iObjects.Initialize(); OpenPanel(panels.mainGroup, false); OpenPanel(panels.gameOverGroup, false); OpenPanel(panels.interfaceGroup, true); panels.mainGroupButton.Select(); gameOverPanel = false; playing = true; score = 0; StaticComponent.SetCurrentSpeed(minSpeed); gameAudio.audioSource.Stop(); gameAudio.audioSource.clip = gameAudio.sounds[1]; gameAudio.audioSource.Play(); }