public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
 {
     return(ScriptPlayable <TimeDilationMixerBehaviour> .Create(graph, inputCount));
 }
Exemplo n.º 2
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 public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
 {
     return(ScriptPlayable <MovecControlMixer> .Create(graph, inputCount));
 }
Exemplo n.º 3
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    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
    {
        var playable = ScriptPlayable <FadeInImageBehaviour> .Create(graph, template);

        return(playable);
    }
Exemplo n.º 4
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 public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
 {
     return(ScriptPlayable <TimelineScriptManipulator> .Create(graph, template));
 }
Exemplo n.º 5
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    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
    {
        var playable = ScriptPlayable <SpineSkeletonFlipBehaviour> .Create(graph, template);

        return(playable);
    }
Exemplo n.º 6
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 public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
 {
     return(ScriptPlayable <EZMaterialFloatPropertyBehaviour> .Create(graph, template));
 }
 public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
 {
     return(ScriptPlayable <BrownianMotionPlayable> .Create(graph, template));
 }
    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
    {
        var playable = ScriptPlayable <TMPTextSwitcherBehaviour> .Create(graph, template);

        return(playable);
    }
Exemplo n.º 9
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        public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
        {
            var bh = new SceneManagementBehaviour();

            return(ScriptPlayable <SceneManagementBehaviour> .Create(graph, bh));
        }
Exemplo n.º 10
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 public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
 {
     return(ScriptPlayable <TMPTextSwitcherMixerBehaviour> .Create(graph, inputCount));
 }
Exemplo n.º 11
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 // Factory method that generates a playable based on this asset
 public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
 {
     return(ScriptPlayable <FaderBehaviour> .Create(graph, template));
 }