Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        CurrencyMetersUpdate();

        m_ScriptCaptainBody = m_CaptainBody.GetComponent <ScriptCaptainBody>();
        m_ScriptCaptainHead = m_CaptainHead.GetComponent <ScriptCaptainHead>();
    }
    // Use this for initialization
    void Start()
    {
        CurrencyMetersUpdate();

        m_ScriptCaptainBody = m_CaptainBody.GetComponent<ScriptCaptainBody>();
        m_ScriptCaptainHead = m_CaptainHead.GetComponent<ScriptCaptainHead>();
    }
    void Start()
    {
        m_ScriptCaptainBody = m_SuperiorScript.Captain.GetComponent <ScriptCaptainBody>();
        m_ScriptCaptainHead = m_SuperiorScript.m_CaptainHead.GetComponent <ScriptCaptainHead>();

        switch (m_DisplayStandType)
        {
        case "Nose":

            m_CaptainParttoChange = m_ScriptCaptainHead.m_HeadParts[0];
            FillingStand(m_Inventory.m_PossessedNoseInventory);
            break;

        case "Ears":

            m_CaptainParttoChange  = m_ScriptCaptainHead.m_HeadParts[3];
            m_CaptainParttoChange2 = m_ScriptCaptainHead.m_HeadParts[4];
            m_DoubleChange         = true;
            FillingStand(m_Inventory.m_PossessedEarsInventory);
            break;

        case "Eyes":

            m_CaptainParttoChange  = m_ScriptCaptainHead.m_HeadParts[1];
            m_CaptainParttoChange2 = m_ScriptCaptainHead.m_HeadParts[2];
            m_DoubleChange         = true;
            FillingStand(m_Inventory.m_PossessedEyesInventory);
            break;

        case "Mouth":

            m_CaptainParttoChange = m_ScriptCaptainHead.m_HeadParts[5];
            FillingStand(m_Inventory.m_PossessedMouthInventory);
            break;

        case "Jacket":

            m_CaptainParttoChange = m_ScriptCaptainBody.m_ArrayofWears[5];
            FillingStand(m_Inventory.m_PossessedJacketInventory);

            break;

        case "Boots":
            m_CaptainParttoChange  = m_ScriptCaptainBody.m_ArrayofWears[3];
            m_CaptainParttoChange2 = m_ScriptCaptainBody.m_ArrayofWears[4];
            m_DoubleChange         = true;
            FillingStand(m_Inventory.m_PossessedBootsInventory);

            break;

        case "Hat":
            m_CaptainParttoChange = m_ScriptCaptainBody.m_ArrayofWears[0];
            FillingStand(m_Inventory.m_PossessedHatInventory);

            break;

        case "Pants":
            m_CaptainParttoChange  = m_ScriptCaptainBody.m_ArrayofWears[1];
            m_CaptainParttoChange2 = m_ScriptCaptainBody.m_ArrayofWears[2];
            m_DoubleChange         = true;
            FillingStand(m_Inventory.m_PossessedPantsInventory);

            break;
        }
    }
    void Start()
    {
        m_ScriptCaptainBody = m_SuperiorScript.Captain.GetComponent<ScriptCaptainBody>();
        m_ScriptCaptainHead = m_SuperiorScript.m_CaptainHead.GetComponent<ScriptCaptainHead>();

        switch (m_DisplayStandType)
        {
            case "Nose":

                m_CaptainParttoChange = m_ScriptCaptainHead.m_HeadParts[0];
                FillingStand(m_Inventory.m_PossessedNoseInventory);
                break;

            case "Ears":

                m_CaptainParttoChange = m_ScriptCaptainHead.m_HeadParts[3];
                m_CaptainParttoChange2 = m_ScriptCaptainHead.m_HeadParts[4];
                m_DoubleChange = true;
                FillingStand(m_Inventory.m_PossessedEarsInventory);
                break;

            case "Eyes":

                m_CaptainParttoChange = m_ScriptCaptainHead.m_HeadParts[1];
                m_CaptainParttoChange2 = m_ScriptCaptainHead.m_HeadParts[2];
                m_DoubleChange = true;
                FillingStand(m_Inventory.m_PossessedEyesInventory);
                break;

            case "Mouth":

                m_CaptainParttoChange = m_ScriptCaptainHead.m_HeadParts[5];
                FillingStand(m_Inventory.m_PossessedMouthInventory);
                break;

            case "Jacket":

                m_CaptainParttoChange = m_ScriptCaptainBody.m_ArrayofWears[5];
                FillingStand(m_Inventory.m_PossessedJacketInventory);

                break;

            case "Boots":
                m_CaptainParttoChange = m_ScriptCaptainBody.m_ArrayofWears[3];
                m_CaptainParttoChange2 = m_ScriptCaptainBody.m_ArrayofWears[4];
                m_DoubleChange = true;
                FillingStand(m_Inventory.m_PossessedBootsInventory);

                break;

            case "Hat":
                m_CaptainParttoChange = m_ScriptCaptainBody.m_ArrayofWears[0];
                FillingStand(m_Inventory.m_PossessedHatInventory);

                break;

            case "Pants":
                m_CaptainParttoChange = m_ScriptCaptainBody.m_ArrayofWears[1];
                m_CaptainParttoChange2 = m_ScriptCaptainBody.m_ArrayofWears[2];
                m_DoubleChange = true;
                FillingStand(m_Inventory.m_PossessedPantsInventory);

                break;
        }
    }
    // Use this for initialization
    void Start()
    {
        m_ScriptCaptainBody=m_ScriptShopPanel.m_ScriptCaptainBody;
        m_ScriptCaptainHead=m_ScriptShopPanel.m_ScriptCaptainHead;

        switch (m_DisplayStandType)
        {
            case "Nose":

                m_CaptainParttoChange = m_ScriptCaptainHead.m_HeadParts[0];
                FillingStand(m_ScriptShopPanel.m_NoseCatalog);
                break;

            case "Ears":

                m_CaptainParttoChange = m_ScriptCaptainHead.m_HeadParts[3];
                m_CaptainParttoChange2 = m_ScriptCaptainHead.m_HeadParts[4];
                m_DoubleChange = true;
                FillingStand(m_ScriptShopPanel.m_EarsCatalog);
                break;

            case "Eyes":

                m_CaptainParttoChange = m_ScriptCaptainHead.m_HeadParts[1];
                m_CaptainParttoChange2 = m_ScriptCaptainHead.m_HeadParts[2];
                m_DoubleChange = true;
                FillingStand(m_ScriptShopPanel.m_EyesCatalog);
                break;

            case "Mouth":

                m_CaptainParttoChange = m_ScriptCaptainHead.m_HeadParts[5];
                FillingStand(m_ScriptShopPanel.m_MouthCatalog);
                break;

            case "Jacket":

                m_CaptainParttoChange = m_ScriptCaptainBody.m_ArrayofWears[5];
                FillingStand(m_ScriptShopPanel.m_JacketCatalog);

                break;

            case "Boots":
                m_CaptainParttoChange = m_ScriptCaptainBody.m_ArrayofWears[3];
                m_CaptainParttoChange2 = m_ScriptCaptainBody.m_ArrayofWears[4];
                m_DoubleChange = true;
                FillingStand(m_ScriptShopPanel.m_BootsCatalog);

                break;

            case "Hat":
                m_CaptainParttoChange = m_ScriptCaptainBody.m_ArrayofWears[0];
                FillingStand(m_ScriptShopPanel.m_HatCatalog);

                break;

            case "Pants":
                m_CaptainParttoChange = m_ScriptCaptainBody.m_ArrayofWears[1];
                m_CaptainParttoChange2 = m_ScriptCaptainBody.m_ArrayofWears[2];
                m_DoubleChange = true;
                FillingStand(m_ScriptShopPanel.m_PantsCatalog);

                break;
        }
    }