Exemplo n.º 1
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            for (int i = 0; i < 4; i++)
            {
                this.Scene.World.Step(gameTime.ElapsedGameTime);
            }

            if (_target_y == 0)
            {
                _target_y = Scene.Players[0].CBody.Position.Y - (8 * 8);
            }
            CameraManagement.Target = new Vector2(-Scene.Players[0].CBody.Position.X, -_target_y);

            ScreemController.Update(gameTime);
            ScreemController.Position = Vector2.Zero;
            Scene.Update(gameTime);

            base.Update(gameTime);
        }