IncreaseScore() public method

public IncreaseScore ( int amount ) : void
amount int
return void
Exemplo n.º 1
0
    protected override void AfterDeath()
    {
        GameObject    scoreSystem = GameObject.FindGameObjectWithTag("MainCamera");
        ScoringSystem s           = (ScoringSystem)scoreSystem.GetComponent("ScoringSystem");

        s.IncreaseScore(scoreOnKill);
    }
Exemplo n.º 2
0
    void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("Player"))
        {
            audio.PlayOneShot(coinSound, 3.0f);
            Destroy(GetComponent("CircleCollider2D"));
            isPickedUp = true;
            GameObject    scoreSystem = GameObject.FindGameObjectWithTag("MainCamera");
            ScoringSystem s           = (ScoringSystem)scoreSystem.GetComponent("ScoringSystem");
            s.IncreaseScore(scoreReward);

            GameObject       coinSystem = GameObject.FindGameObjectWithTag("MainCamera");
            CoinSystemScript c          = (CoinSystemScript)coinSystem.GetComponent("CoinSystemScript");
            c.AddCoin(coinWorth);
        }
    }