// Start is called before the first frame update
    void Start()
    {
        //Calculate the score breakdown
        Scoring scoring = gameManager.GetComponent <Scoring>();

        timerBonus.text   = scoring.CalculateTimerScore().ToString();
        healthBonus.text  = scoring.CalculateHealthScore().ToString();
        currentScore.text = scoring.CalculateLiveScore("Forest").ToString();
        totalScore.text   = Scoring.forestScore.ToString();

        //Depending on the difficulty, transition to different level with the same difficulty
        string difficulty = GlobalGameManager.instance.difficulty;

        if (Equals(difficulty, "Easy"))
        {
            Publisher.TriggerEvent("OceanLevelEasy");
        }
        else if (Equals(difficulty, "Medium"))
        {
            Publisher.TriggerEvent("OceanLevelMedium");
        }
        else
        {
            Publisher.TriggerEvent("OceanLevelHard");
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        //Calculate the score breakdown
        Scoring scoring = gameManager.GetComponent <Scoring>();

        timerBonus.text   = scoring.CalculateTimerScore().ToString();
        healthBonus.text  = scoring.CalculateHealthScore().ToString();
        currentScore.text = scoring.CalculateLiveScore("Ocean").ToString();
        totalScore.text   = Scoring.oceanScore.ToString();
    }