// Event function when interacting with other game objects
 void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.tag == "Slytherin")
     {
         Respawn();
         score.SlytherinPoint();
     }
     else if (collision.gameObject.tag == "Gryffindor")
     {
         Respawn();
         score.GryffindorPoint();
     }
 }