public void RemoveBreakableBlock() { _breakableBlocksCount--; if (_breakableBlocksCount <= 0) { scoreTable.UpdatePlayerLevelInfo(_levelInfo, _player, _gameStatus.Score); _sceneLoader.LoadNextScene(); } }
public void RemoveBreakableBlock() { _breakableBlocksCount--; if (_breakableBlocksCount <= 0) { scoreTable.UpdatePlayerLevelInfo(_levelInfo, _player, _gameStatus.Score); _sceneLoader.LoadNextScene(); } }