Exemplo n.º 1
0
    public override void OnInspectorGUI()
    {
        BonusManager manager = (BonusManager)target;

        manager.bonusLength = EditorGUILayout.FloatField("Bonus Lenght", manager.bonusLength);
        ProgressBar(manager.bonusTimer / manager.bonusLength, "BonusTime: " + TimeCover.tostring(manager.bonusTimer));

        if (GUILayout.Button("StartBonus"))
        {
            ScoreStat.XpBonus();
        }

        EditorGUILayout.Space();
        if (GUILayout.Button("ResetScore"))
        {
            ScoreStat.Score = 0; ScoreStat.HighScore = 0;
        }
        EditorGUILayout.LabelField("Score: " + ScoreStat.Score.ToString());
        EditorGUILayout.LabelField("Highscore: " + ScoreStat.HighScore.ToString());
        if (GUILayout.Button("AddScore"))
        {
            ScoreStat.AddScore(scoreToAdd);
        }
        scoreToAdd = EditorGUILayout.IntField("ScoreTo Add", scoreToAdd);

        EditorGUILayout.Space();
        EditorGUILayout.LabelField("ScoreMulti: " + ScoreStat.baseMulti.ToString());
        ScoreStat.diff = (ScoreStat.diffLevels)EditorGUILayout.EnumPopup("difficulty level", ScoreStat.diff);
        if (GUILayout.Button("SetDifficulty"))
        {
            ScoreStat.SetDifficulty();
        }
    }
Exemplo n.º 2
0
    void CreateScoreInfo(Fleet fleet)
    {
        GameObject    scoreInfoObj = (GameObject)UnityEngine.GameObject.Instantiate(Resources.Load("ScoreInfo"));
        RectTransform rt           = scoreInfoObj.GetComponent <RectTransform> ();

        rt.SetParent(transform);
        rt.localScale = Vector3.one;

        ScoreStat scoreStat = scoreInfoObj.GetComponent <ScoreStat>();

        scoreStat.teamColor.color           = fleet.team.color;
        scoreStat.fleetColor.color          = fleet.color;
        scoreStat.fleetName.text            = fleet.name;
        scoreStat.KillCountEnemyShip.text   = GetKillEnemyCount(fleet).ToString();
        scoreStat.DamagePointEnemyShip.text = GetDamagePointEnemy(fleet).ToString();
        scoreStat.KillCountAllyShip.text    = GetKillAllyCount(fleet).ToString();
        scoreStat.DamagePointAllyShip.text  = GetDamagePointAlly(fleet).ToString();
        scoreStat.TotalDamagePoint.text     = GetDamagePointTotal(fleet).ToString();

        RawImage ri = scoreInfoObj.GetComponent <RawImage> ();

        if (IsGameWin(fleet))
        {
            ri.color = winColor;
            scoreStat.Result.text = "Win";
        }
        else
        {
            ri.color = loseColor;
            scoreStat.Result.text = "Lose";
        }
        // return teamStat;
    }
Exemplo n.º 3
0
    void Start()
    {
        instance = this;

        m_score = 0;
    }