public void LoadContent() { #region Load Rescources background = Main.GameContent.Load<Texture2D>("Menus/Background 2"); font = Main.GameContent.Load<SpriteFont>("Font/Font1"); title = Main.GameContent.Load<Texture2D>("Menus/Logo"); highScoresUnPressed = Main.GameContent.Load<Texture2D>("Menus/High Scores"); highScoresPressed = Main.GameContent.Load<Texture2D>("Menus/High Scores Pressed"); optionsUnPressed = Main.GameContent.Load<Texture2D>("Menus/Options"); optionsPressed = Main.GameContent.Load<Texture2D>("Menus/Options Pressed"); menuUnPressed = Main.GameContent.Load<Texture2D>("Menus/Menu"); menuPressed = Main.GameContent.Load<Texture2D>("Menus/Menu Pressed"); creditsUnPressed = Main.GameContent.Load<Texture2D>("Menus/CreditsUnPressed"); creditsPressed = Main.GameContent.Load<Texture2D>("Menus/CreditsPressed"); soundUnPressed = Main.GameContent.Load<Texture2D>("Menus/Sound"); soundPressed = Main.GameContent.Load<Texture2D>("Menus/SoundPressed"); fullscreenUnPressed = Main.GameContent.Load<Texture2D>("Menus/FullScreen"); fullscreenPressed = Main.GameContent.Load<Texture2D>("Menus/FullScreenPressed"); inGameMenu = Main.GameContent.Load<Texture2D>("Menus/InGameMenu"); exitUnHighLighted = Main.GameContent.Load<Texture2D>("Menus/Exit"); exitHighLighted = Main.GameContent.Load<Texture2D>("Menus/ExitHighlight"); resumeHighlighted = Main.GameContent.Load<Texture2D>("Menus/ResumeHighlight"); resumeUnHighlighted = Main.GameContent.Load<Texture2D>("Menus/Resume"); startUnPressed = Main.GameContent.Load<Texture2D>("Menus/Start"); startPressed = Main.GameContent.Load<Texture2D>("Menus/Start Pressed"); testKartUnPressed = Main.GameContent.Load<Texture2D>("Menus/TestKartUnPressed"); testKartPressed = Main.GameContent.Load<Texture2D>("Menus/TestKartPressed"); tifighterUnPressed = Main.GameContent.Load<Texture2D>("Menus/TiFighter"); tifighterPressed = Main.GameContent.Load<Texture2D>("Menus/TiFighterPressed"); shoppingCartUnPressed = Main.GameContent.Load<Texture2D>("Menus/ShoppingCart"); shoppingCartPressed = Main.GameContent.Load<Texture2D>("Menus/ShoppingCartPressed"); guminKartUnPressed = Main.GameContent.Load<Texture2D>("Menus/GuminKart"); guminKartPressed = Main.GameContent.Load<Texture2D>("Menus/GuminKartPressed"); Untitled = Main.GameContent.Load<Texture2D>("Menus/Untitled"); pressed = Main.GameContent.Load<SoundEffect>("Music and Sounds/Button Press"); pressedSound = pressed.Create(); pressedSound.Volume = .25f; pressedSound.IsLooped = false; scores = new ScoreBoard("Scores", "Scores", 10); scores.retrieveScores(); #endregion switch (type) { case MenuType.MainMenu: kartSelect = new Button(new Vector2(310, 380), 173, 53, 1, Main.CurrentMouse, startUnPressed, startPressed, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); highScores = new Button(new Vector2(9, 536), 324, 55, 2, Main.CurrentMouse, highScoresUnPressed, highScoresPressed, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); options = new Button(new Vector2(280, 469), 233, 42, 3, Main.CurrentMouse, optionsUnPressed, optionsPressed, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); credits = new Button(new Vector2(600, 545), 191, 47, 7, Main.CurrentMouse, creditsUnPressed, creditsPressed, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); exit = new Button(new Vector2(720, 9), 71, 29, 9, Main.CurrentMouse, exitUnHighLighted, exitHighLighted, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); credits.ButtonPressed += ButtonPressed; kartSelect.ButtonPressed += ButtonPressed; options.ButtonPressed += ButtonPressed; highScores.ButtonPressed += ButtonPressed; exit.ButtonPressed += ButtonPressed; break; case MenuType.Options: highScores = new Button(new Vector2(467, 536), 324, 55, 2, Main.CurrentMouse, highScoresUnPressed, highScoresPressed, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); menu = new Button(new Vector2(9, 537), 168, 54, 4, Main.CurrentMouse, menuUnPressed, menuPressed, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); sound = new Button(new Vector2(100, 100), 164, 53, 5, Main.CurrentMouse, soundUnPressed, soundPressed, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); fullscreen = new Button(new Vector2(100, 200), 248, 45, 6, Main.CurrentMouse, fullscreenUnPressed, fullscreenPressed, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); menu.ButtonPressed += ButtonPressed; highScores.ButtonPressed += ButtonPressed; sound.ButtonPressed += ButtonPressed; fullscreen.ButtonPressed += ButtonPressed; break; case MenuType.HighScores: menu = new Button(new Vector2(9, 537), 168, 54, 4, Main.CurrentMouse, menuUnPressed, menuPressed, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); menu.ButtonPressed += ButtonPressed; break; case MenuType.Pause: start = new Button(new Vector2(325, 200), 123, 38, 8, Main.CurrentMouse, resumeUnHighlighted, resumeHighlighted, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); menu = new Button(new Vector2(350, 300), 79, 29, 4, Main.CurrentMouse, exitUnHighLighted, exitHighLighted, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); start.ButtonPressed += ButtonPressed; menu.ButtonPressed += ButtonPressed; break; case MenuType.KartSelect: start = new Button(new Vector2(500, 500), 173, 53, 8, Main.CurrentMouse, startUnPressed, startPressed, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); testKart = new Button(new Vector2(100, 100), 165, 23, 10, Main.CurrentMouse, testKartUnPressed, testKartPressed, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); tieFighter = new Button(new Vector2(100, 200), 173, 26, 11, Main.CurrentMouse, tifighterUnPressed, tifighterPressed, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); shoppingCart = new Button(new Vector2(100, 300), 255, 32, 12, Main.CurrentMouse, shoppingCartUnPressed, shoppingCartPressed, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); guminKart = new Button(new Vector2(100, 400), 205, 25, 13, Main.CurrentMouse, guminKartUnPressed, guminKartPressed, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); menu = new Button(new Vector2(100, 500), 168, 54, 4, Main.CurrentMouse, menuUnPressed, menuPressed, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); menu.ButtonPressed += ButtonPressed; start.ButtonPressed += ButtonPressed; testKart.ButtonPressed += ButtonPressed; tieFighter.ButtonPressed += ButtonPressed; shoppingCart.ButtonPressed += ButtonPressed; guminKart.ButtonPressed += ButtonPressed; break; case MenuType.Credits: menu = new Button(new Vector2(9, 537), 168, 54, 4, Main.CurrentMouse, menuUnPressed, menuPressed, Main.Graphics.PreferredBackBufferWidth, Main.Graphics.PreferredBackBufferHeight); menu.ButtonPressed += ButtonPressed; break; case MenuType.Publisher: timer = new Timer(4000); timer.Elapsed += TimeElapsed; timer.Start(); break; default: break; } }