public void Lose() { int score = (int)ScoreBar.GetInstance().score; scoreField.GetComponent <Text>().text = "Score: " + score; ScoreBar.GetInstance().SetVisible(false); canvas.enabled = true; }
private void Update() { ScoreBar.GetInstance().SetLives(lives); Rect cameraRect = CameraMovement.CameraRect(); if ((transform.position.y < cameraRect.yMin || transform.position.x < cameraRect.xMin) && state == State.ALIVE) { Die(); } }
private void Die() { if (pm.Grounded()) { return; } lives--; ScoreBar.GetInstance().SetLives(lives); if (lives == 0) { //lose state = State.DEAD; c2d.enabled = false; cp2d.enabled = false; GameOver.GetInstance().Lose(); } else { //respawn StartCoroutine(Respawn()); } }
IEnumerator RunClimateEvent(string name, float time) { SetClimateEvent(name); foreach (GameObject go in Director.GetInstance().GetPlatforms()) { if (go != null) { go.GetComponent <Platform>().UpdateClimateEvents(); } } yield return(new WaitForSeconds(time)); SetClimateEvent("None"); foreach (GameObject go in Director.GetInstance().GetPlatforms()) { if (go != null) { go.GetComponent <Platform>().UpdateClimateEvents(); } } ScoreBar.GetInstance().Reset(); current = null; }