public IAmbientScope GetScope(ScopeMode mode) { var scope = new AmbientScope(ContextFactory.CreateContext(), mode); ScopeContainer.SetCurrent(scope, scope.instanceIdentifier); return(scope); }
public DefineNode(NameExpression name, IEnumerable<NameExpression> arguments, INode body, ScopeMode mode) { this.arguments = new List<NameExpression> (arguments); this.body = body; this.mode = mode; this.name = name; }
public void Add(string name, Value val, ScopeMode mode = ScopeMode.Local) { switch (mode) { case ScopeMode.Local: Local.Add(name, val); break; case ScopeMode.Public: case ScopeMode.Private: if (HasStatic) (mode == ScopeMode.Public ? Public : Private).Add(name, val); else { foreach (var p in Parents) try { p.Add(name, val, mode); return; } catch (InvalidOperationException) { continue; } // End of list reached throw new InvalidOperationException("Cannot add a static variable to an orphan scope"); } break; } }
private IEnumerable <ObjectType> GetRelevantObjects(ScopeMode scope) { // Rooms if (scope == ScopeMode.Everything || scope == ScopeMode.Rooms) { foreach (Room room in _editor.Level.Rooms.Where(room => room != null)) { yield return(room); } } // Objects if (scope == ScopeMode.Everything || scope == ScopeMode.AllObjects) { foreach (Room room in _editor.Level.Rooms.Where(room => room != null)) { foreach (ObjectInstance instance in room.AnyObjects) { yield return(instance); } } } else if (scope == ScopeMode.ObjectsInSelectedRooms) { foreach (ObjectInstance instance in _editor.SelectedRooms.SelectMany(room => room.AnyObjects)) { yield return(instance); } } // Item types if (scope == ScopeMode.Everything || scope == ScopeMode.ItemTypes) { foreach (WadStatic obj in _editor.Level.Settings.WadGetAllStatics().Values) { yield return(new ItemType(obj.Id, _editor.Level.Settings)); } foreach (WadMoveable obj in _editor.Level.Settings.WadGetAllMoveables().Values) { yield return(new ItemType(obj.Id, _editor.Level.Settings)); } } // Triggers if (scope == ScopeMode.Triggers) { foreach (Room room in _editor.Level.Rooms.Where(room => room != null)) { foreach (ObjectInstance instance in room.AnyObjects.Where(o => o is TriggerInstance)) { yield return(instance); } } } }
private void Init(CompilerFrontEnd cfe, ScopeMode scope) { Stage = Stages.Init; Cfe = cfe; Scope = scope; Steps = new Dictionary <Stages, Tuple <Func <Boolean>, Func <float> > >(); Steps.Add(Stages.Init, new Tuple <Func <bool>, Func <float> >(OnInit, InitProg)); Steps.Add(Stages.Tokening, new Tuple <Func <bool>, Func <float> >(OnTokenStep, TokenProg)); Steps.Add(Stages.Syntaxing, new Tuple <Func <bool>, Func <float> >(OnSyntaxStep, SyntaxProg)); Fs = null; }
void Update() { //Handle mode controls if (Input.GetKeyDown(StationaryModeKeycode)) { Mode = ScopeMode.Stationary; SetStationaryMode(); } if (Input.GetKeyDown(LockedModeKeycode)) { Mode = ScopeMode.Locked; SetLockedMode(); } }
private void _editor_EditorEventRaised(IEditorEvent obj) { // Rebuild object list if necessary if (_cachedRelevantObjects != null) { ScopeMode scope = (ScopeMode)comboScope.SelectedItem; if (obj is Editor.LoadedWadsChangedEvent && (scope == ScopeMode.ItemTypes || scope == ScopeMode.Everything)) { ResetCompletely(); } if (obj is Editor.RoomListChangedEvent) // Always rebuild completely when rooms change for now. { ResetCompletely(); // We don't get precise object messages for objects removed with rooms otherwise. } else if (obj is Editor.SelectedRoomChangedEvent && scope == ScopeMode.ObjectsInSelectedRooms) { ResetCompletely(); } else if (obj is IEditorObjectChangedEvent && (scope == ScopeMode.AllObjects || scope == ScopeMode.Everything || scope == ScopeMode.ObjectsInSelectedRooms && ((IEditorObjectChangedEvent)obj).Room == _editor.SelectedRoom || scope == ScopeMode.Triggers && ((IEditorObjectChangedEvent)obj).Object is TriggerInstance)) { var @event = (IEditorObjectChangedEvent)obj; switch (@event.ChangeType) { case ObjectChangeType.Add: AddObject(@event.Object); break; case ObjectChangeType.Change: UpdateObject(@event.Object); break; case ObjectChangeType.Remove: RemoveObject(@event.Object); break; } } } }
void Replication() { RuntimeSettings settings = RuntimeSettings.Instance; DEditorGUI.WithLabel("Simulation Rate", () => { settings.framesPerSecond = DEditorGUI.IntFieldOverlay(settings.framesPerSecond, "FixedUpdate Calls / Second"); }); DEditorGUI.WithLabel("Network Rate", () => { settings.serverSendRate = Mathf.Clamp(settings.serverSendRate, 1, settings.framesPerSecond); var ssr = settings.serverSendRate; var fps = settings.framesPerSecond; string legend = ""; if (fps == ((fps / ssr) * ssr)) { legend = (fps / ssr).ToString(); } else { legend = System.Math.Round((float)fps / (float)ssr, 2).ToString(); } settings.serverSendRate = Mathf.Clamp(DEditorGUI.IntFieldOverlay(settings.serverSendRate, string.Format("{0} Packets / Second", legend)), 1, fps); }); DEditorGUI.WithLabel("Sendrate Throttling? ", () => { settings.allowSendRateThrottling = DEditorGUI.ToggleButton("On", "Off", settings.allowSendRateThrottling); }); DEditorGUI.WithLabel("Disable Dejitter Buffer", () => { settings.disableDejitterBuffer = EditorGUILayout.Toggle(settings.disableDejitterBuffer); }); UnityEditor.EditorGUI.BeginDisabledGroup(settings.disableDejitterBuffer); DEditorGUI.WithLabel("Dejitter Delay", () => { settings.serverDejitterDelayMin = Mathf.Max(0, DEditorGUI.IntFieldOverlay(settings.serverDejitterDelayMin, "Min")); settings.serverDejitterDelay = Mathf.Max(1, DEditorGUI.IntFieldOverlay(settings.serverDejitterDelay, "Frames")); settings.serverDejitterDelayMax = Mathf.Max(settings.serverDejitterDelay + 1, DEditorGUI.IntFieldOverlay(settings.serverDejitterDelayMax, "Max")); }); UnityEditor.EditorGUI.EndDisabledGroup(); DEditorGUI.WithLabel("Scoping Mode", () => { ScopeMode previous = settings.scopeMode; settings.scopeMode = (ScopeMode)EditorGUILayout.EnumPopup(settings.scopeMode); if (previous != settings.scopeMode) { settings.scopeModeHideWarningInGui = false; Save(); } }); DEditorGUI.WithLabel("Instantiate Mode", () => { settings.clientCanInstantiateAll = DEditorGUI.ToggleDropdown("Client Can Instantiate Everything", "Individual Setting On Each Prefab", settings.clientCanInstantiateAll); }); if ((settings.scopeMode == ScopeMode.Manual) && (settings.scopeModeHideWarningInGui == false)) { EditorGUILayout.HelpBox("When manual scoping is enabled you are required to call AscensionEntity.SetScope for each connection that should receive a replicated copy of the entity.", UnityEditor.MessageType.Warning); if (GUILayout.Button("I understand, hide this warning", EditorStyles.miniButton)) { settings.scopeModeHideWarningInGui = true; Save(); } } DEditorGUI.WithLabel("Override Timescale? ", () => { settings.overrideTimeScale = DEditorGUI.ToggleButton("On", "Off", settings.overrideTimeScale); }); DEditorGUI.WithLabel("Max Connections", () => { settings.maxDefaultConnections = DEditorGUI.IntFieldOverlay(settings.maxDefaultConnections, ""); }); //Set the client and server settings the same settings.clientSendRate = settings.serverSendRate; settings.clientDejitterDelay = settings.serverDejitterDelay; settings.clientDejitterDelayMin = settings.serverDejitterDelayMin; settings.clientDejitterDelayMax = settings.serverDejitterDelayMax; }
void Start() { Mode = ScopeMode.Stationary; _stationaryScopeTransform = transform; }
public bool Set(Value name, Value value, ScopeMode set) { HashSet<Value> level; Stack<Value> stack; if (!this.stacks.TryGetValue (name, out stack)) { stack = new Stack<Value> (); this.stacks[name] = stack; } level = this.levels.Peek (); switch (set) { case ScopeMode.Closest: if (stack.Count > 0) stack.Pop (); break; case ScopeMode.Local: if (!level.Add (name)) stack.Pop (); break; } stack.Push (value); return true; }
public SyntaxBuilder(CompilerFrontEnd cfe, StreamReader stream, ScopeMode scope = ScopeMode.Module) { Init(cfe, scope); Fs = stream; }
public static Bitmap ResizeByScope(Bitmap OriginalImage, int ScopeWidth, int ScopeHeight, ScopeMode ScopeMode = ScopeMode.InScope) { Bitmap ScopeBitmap = new Bitmap(ScopeWidth, ScopeHeight); double WidthPercentage = (double)OriginalImage.Width / (double)ScopeWidth; double HeightPercentage = (double)OriginalImage.Height / (double)ScopeHeight; //確定縮放模式 Bitmap ResizedBitmap = null; switch (ScopeMode) { case ScopeMode.InScope: if (WidthPercentage > HeightPercentage) { ResizedBitmap = Resize(OriginalImage, ScopeWidth, ResizeMode.ByWidth); } else { ResizedBitmap = Resize(OriginalImage, ScopeHeight, ResizeMode.ByHeight); } break; case ScopeMode.OutScope: if (WidthPercentage > HeightPercentage) { ResizedBitmap = Resize(OriginalImage, ScopeHeight, ResizeMode.ByHeight); } else { ResizedBitmap = Resize(OriginalImage, ScopeWidth, ResizeMode.ByWidth); } break; } //置中座標補償 int LeftX = (ScopeBitmap.Width - ResizedBitmap.Width) / 2; int TopY = (ScopeBitmap.Height - ResizedBitmap.Height) / 2; //Graphics System.Drawing.Graphics gr = System.Drawing.Graphics.FromImage(ScopeBitmap); gr.Clear(Color.Black); gr.DrawImage(ResizedBitmap, LeftX, TopY, ResizedBitmap.Width, ResizedBitmap.Height); return ScopeBitmap; }
public SyntaxBuilder(CompilerFrontEnd cfe, String path, ScopeMode scope = ScopeMode.Module) { Init(cfe, scope); FileName = path; }
public Declaration(string name, IExpression body = null, ScopeMode mode = ScopeMode.Local) { this.Name = name; this.Body = body ?? GTVoid.Void; this.Mode = mode; }
public bool Set(Scope scope, Value value, ScopeMode mode) { return scope.Set (this.name, value, mode); }
public SetNode(NameExpression name, IExpression expression, ScopeMode mode) { this.expression = expression; this.mode = mode; this.name = name; }
/// <summary> /// OAuthでQiitaに接続します /// </summary> /// <param name="client_id">クライアントID</param> /// <param name="client_secret">クライアントシークレット</param> /// <param name="mode">Qiita権限)</param> public Auth(string client_id, string client_secret, ScopeMode mode = ScopeMode.READ_WRITE) { AuthURL = $"{Url.BASE_URL}api/v2/oauth/authorize?client_id={client_id}&scope={scopemode[(int)mode]}"; this.ClientID = client_id; this.ClientSecret = client_secret; }