private void LoadGameData()
    {
        string filePath = Application.dataPath + gameDataProjectFilePath;

        if (File.Exists(filePath))
        {
            string dataAsJson = File.ReadAllText(filePath);
            gameData = JsonUtility.FromJson <ScienceGameData>(dataAsJson);
        }
        else
        {
            gameData = new ScienceGameData();
        }
    }
Exemplo n.º 2
0
    private void LoadGameData()
    {
        string filePath = Path.Combine(Application.streamingAssetsPath, gameDataFileName);

        if (File.Exists(filePath))
        {
            string          dataAsJson = File.ReadAllText(filePath);
            ScienceGameData loadedData = JsonUtility.FromJson <ScienceGameData>(dataAsJson);

            allRoundData = loadedData.allRoundData;
        }
        else
        {
            Debug.LogError("Cannot load game data");
        }
    }