// Update is called once per frame private void Awake() { Sci_ = Sci.GetComponent <EV_Puppet_Controller>(); Gua_ = Gua.GetComponent <EV_Puppet_Controller>(); }
// Update is called once per frame private void Awake() { Sci_ = Sci.GetComponent <EV_Puppet_Controller>(); Gua_ = Gua.GetComponent <EV_Puppet_Controller>(); }