Exemplo n.º 1
0
        public static MemoryAccessInfo[] GetVertexAttributes(this IVertexBuilder firstVertex, int vertexCount, Schema2.EncodingType jointEncoding)
        {
            var tvg = firstVertex.GetGeometry().GetType();
            var tvm = firstVertex.GetMaterial().GetType();
            var tvs = firstVertex.GetSkinning().GetType();

            var attributes = new List <MemoryAccessInfo>();

            foreach (var finfo in tvg.GetFields())
            {
                var attribute = _GetMemoryAccessInfo(finfo);
                if (attribute.HasValue)
                {
                    attributes.Add(attribute.Value);
                }
            }

            foreach (var finfo in tvm.GetFields())
            {
                var attribute = _GetMemoryAccessInfo(finfo);
                if (attribute.HasValue)
                {
                    attributes.Add(attribute.Value);
                }
            }

            foreach (var finfo in tvs.GetFields())
            {
                var attribute = _GetMemoryAccessInfo(finfo);
                if (attribute.HasValue)
                {
                    var a = attribute.Value;
                    if (a.Name.StartsWith("JOINTS_", StringComparison.OrdinalIgnoreCase))
                    {
                        a.Encoding = jointEncoding;
                    }

                    attributes.Add(a);
                }
            }

            var array = attributes.ToArray();

            MemoryAccessInfo.SetInterleavedInfo(array, 0, vertexCount);

            return(array);
        }
Exemplo n.º 2
0
        public static MemoryAccessor CreateIndexMemoryAccessor(this IReadOnlyList <Int32> indices, Schema2.EncodingType encoding)
        {
            if (indices == null || indices.Count == 0)
            {
                return(null);
            }

            var attribute = new MemoryAccessInfo("INDEX", 0, indices.Count, 0, Schema2.DimensionType.SCALAR, encoding);

            // create buffer
            var ibytes  = new Byte[encoding.ByteLength() * indices.Count];
            var ibuffer = new ArraySegment <byte>(ibytes);

            // fill the buffer with indices.
            var accessor = new MemoryAccessor(ibuffer, attribute.Slice(0, indices.Count));

            accessor.AsIntegerArray().Fill(indices);

            return(accessor);
        }
Exemplo n.º 3
0
        public static MemoryAccessor[] CreateVertexMemoryAccessors <TVertex>(this IReadOnlyList <TVertex> vertices, Schema2.EncodingType jointEncoding)
            where TVertex : IVertexBuilder
        {
            if (vertices == null || vertices.Count == 0)
            {
                return(null);
            }

            // determine the vertex attributes from the first vertex.
            var attributes = GetVertexAttributes(vertices[0], vertices.Count, jointEncoding);

            // create a buffer
            int byteStride = attributes[0].ByteStride;
            var vbuffer    = new ArraySegment <byte>(new Byte[byteStride * vertices.Count]);

            // fill the buffer with the vertex attributes.
            var accessors = MemoryAccessInfo
                            .Slice(attributes, 0, vertices.Count)
                            .Select(item => new MemoryAccessor(vbuffer, item))
                            .ToArray();

            foreach (var accessor in accessors)
            {
                accessor.FillAccessor(vertices);
            }

            return(accessors);
        }
Exemplo n.º 4
0
        public static MemoryAccessor CreateVertexMemoryAccessor <TVertex>(this IReadOnlyList <TVertex> vertices, string attributeName, Schema2.EncodingType jointEncoding)
            where TVertex : IVertexBuilder
        {
            if (vertices == null || vertices.Count == 0)
            {
                return(null);
            }

            // determine the vertex attributes from the first vertex.
            var attributes = GetVertexAttributes(vertices[0], vertices.Count, jointEncoding);

            var attribute = attributes.FirstOrDefault(item => item.Name == attributeName);

            if (attribute.Name == null)
            {
                return(null);
            }
            attribute.ByteOffset = 0;
            attribute.ByteStride = 0;

            // create a buffer
            var vbuffer = new ArraySegment <byte>(new Byte[attribute.PaddedByteLength * vertices.Count]);

            // fill the buffer with the vertex attributes.
            var accessor = new MemoryAccessor(vbuffer, attribute);

            accessor.FillAccessor(vertices);

            return(accessor);
        }
Exemplo n.º 5
0
 public VertexAttributeAttribute(string attributeName, Schema2.EncodingType encoding, Boolean normalized)
 {
     this.Name       = attributeName;
     this.Encoding   = encoding;
     this.Normalized = normalized;
 }
Exemplo n.º 6
0
 private static FloatingAccessor _CreateFloatingAccessor(byte[] data, Schema2.EncodingType encoding, bool normalized)
 {
     return(new FloatingAccessor(new ArraySegment <byte>(data), 0, int.MaxValue, 0, 1, encoding, normalized));
 }